•••• Stupid Savage
Victor Spanos respected the Gangrel in a condescending sort of way. Spanos didn’t blame vampires for their inborn weaknesses, though he pitied them, and he felt that the Gangrel had the worst curse of any of the clans. The loss of mental faculties was a horrible fate, and Victor often told his Gangrel pupils that he was impressed that they had the wherewithal to remember to turn up for lessons. Spanos developed the power to levy something similar to the Gangrel’s curse on other Kindred, but he seldom used the power, deeming it too cruel to be applied casually. That it sometimes induces the target to frenzy might be another reason he used it sparingly.
This power has no effect on Gangrel Kindred or any bloodline descended from the Gangrel.
This power has no effect on Gangrel Kindred or any bloodline descended from the Gangrel.
Effect
Dramatic Failure: The Deucalion cannot clear her head for the remainder of the scene. Extended actions are impossible, and all Mental actions suffer a –4 penalty, as do rolls to avoid frenzy.
Failure: The power has no effect. The Deucalion can try again next turn, provided she can retain eye contact.
Success: The Deucalion muddies the target’s Common Sense and higher brain functions. This makes the vampire short-tempered, confused and (as the Beast comes to the fore) hungry. In game terms, Intelligence and Wits rolls suffer a negative penalty equal to the Deucalion’s Impurity rating, as do rolls to avoid frenzy. Also, the target is considered “hungry” at five Vitae and “starving” at two (see p. 179 of Vampire: The Requiem). These effects last until the next sunrise.
Exceptional Success: The effects are persistent. On the first night, the target suffers as described above. After that, all effects fade except for the revised definitions of “hungry” and “starving.” This effect remains for a number of nights equal to the Deucalion’s Impurity rating.
Failure: The power has no effect. The Deucalion can try again next turn, provided she can retain eye contact.
Success: The Deucalion muddies the target’s Common Sense and higher brain functions. This makes the vampire short-tempered, confused and (as the Beast comes to the fore) hungry. In game terms, Intelligence and Wits rolls suffer a negative penalty equal to the Deucalion’s Impurity rating, as do rolls to avoid frenzy. Also, the target is considered “hungry” at five Vitae and “starving” at two (see p. 179 of Vampire: The Requiem). These effects last until the next sunrise.
Exceptional Success: The effects are persistent. On the first night, the target suffers as described above. After that, all effects fade except for the revised definitions of “hungry” and “starving.” This effect remains for a number of nights equal to the Deucalion’s Impurity rating.
Material Components
Cost: 1 Willpower
Gestures & Ritual
Dice Pool: Wits + Expression + Impurity versus Resolve + Blood Potency
Related Discipline
Effect Casting Time
Contested; resistance is reflexive.
Level
4
Applied Restriction
The Deucalion must make eye contact with the target in order to use this power.