••••• Bloody Bezoar
While the sanguine stone remains outside of the Geheim’s reach, she can learn to create a small, translucent bloodred stone with powerful properties. When swallowed by the Geheim who created it, the stone protects her against the predation of other Kindred and even the most virulent poisons of the world. When swallowed by another Kindred, the bezoar sets off a chain reaction that destroys much of his Vitae.
The process of creating the bezoar is somewhat complicated. First the Kindred must break down and analyze five points of her own Vitae via the Sanguine Analysis power above. She feeds the resultant mixture to a mammal (which can range in size from a large rat to a goat the animal rarely wishes to consume the mixture, so Animalism is often necessary to force the matter. The animal dies during the course of the following day, and the Geheim can harvest the stone from its intestines when she awakes at sunset.
A Geheim can possess a number of bezoars equal to her Blood Potency at any given time. Attempts to create further stones fail for reasons unknown. Bezoars last until consumed.
The process of creating the bezoar is somewhat complicated. First the Kindred must break down and analyze five points of her own Vitae via the Sanguine Analysis power above. She feeds the resultant mixture to a mammal (which can range in size from a large rat to a goat the animal rarely wishes to consume the mixture, so Animalism is often necessary to force the matter. The animal dies during the course of the following day, and the Geheim can harvest the stone from its intestines when she awakes at sunset.
A Geheim can possess a number of bezoars equal to her Blood Potency at any given time. Attempts to create further stones fail for reasons unknown. Bezoars last until consumed.
Effect
So long as the character follows the appropriate steps, she successfully creates the bezoar. Of course, the steps may involve their own difficulties (such as convincing an animal to drink the putrid Vitae mixture). Once the bezoar has been made, it can be used in one of the four following manners (any of which destroys the stone):
- The bezoar acts as a lesser philosopher’s stone. Utilizing it in any of the other procedures of Blut Alchemie grants a one-time bonus of +5. This applies to a single roll, even if the action is extended.
- The bezoar protects the Kindred who created it from the fangs of other Kindred. By swallowing the bezoar, she temporarily transmutes her blood into a vile poison. Kindred who feed from the Geheim suffer one point of aggravated damage per Vitae taken. This generally induces the drinker to stop, but a Kindred in frenzy may destroy herself in an attempt to drain the Dilettante. The poisoned blood has no unusual effect on non-Kindred. Since Kindred blood quickly loses its potency after being removed from the Kindred, this cannot be used to create poisoned weapons. This protection lasts for a single scene.
- The bezoar acts as an immediate remedy to the few poisons that can normally affect a vampire. If the Kindred consumes the bezoar during the same turn in which she is poisoned (doing so is an instant action, so long as the bezoar is on her person and she can reach it), she completely ignores the effect of the poison or venom. If consumed in a later turn, the bezoar instantly negates any further effect from the substance.
- The bezoar interacts violently with the Vitae of other Kindred. If another Kindred consumes the bezoar, he immediately suffers a loss of Vitae equal to the Dilettante’s Blood Potency (at the time the stone was created). Each Vitae lost immediately inflicts one point of aggravated damage as it burns violently within the vampire’s body. Resilience can reduce this damage as usual.
Material Components
Cost: 5 Vitae
Gestures & Ritual
Dice Pool: No roll is required.
Related Discipline
Effect Casting Time
Special
Level
5