••••• Burn the Dragon's Blood

This power enables the Azerkatil to infect the Vitae of other Kindred with a withering supernatural curse. The character doesn’t even need to make direct physical contact with his opponent — he only needs to open a gash in his foe and expose her vulnerable Vitae to the Azerkatil’s venomous will. The curse of the Dragonslayers turns blood into soot, robbing other vampires of their ability to heal and spark the supernatural powers of their own Vitae.

Effect

Dramatic Failure: The transformation of Vitae occurs in the character’s body, rather than the subject’s. An amount of the character’s own Vitae equal to the subject’s Stamina is instantly turned to ash in his veins as the curse is rebounded.
Failure: The character either physically misses his target or fails to spark the fatal reaction in the blood that would curse the subject. There is no effect.
Success: The character starts a terrible change in the victim’s blood. The victim continues to lose one Vitae per turn for a number of turns equal to the successes scored on the activation roll, unless she runs out of Vitae or consumes at least two new Vitae, in which case the plague is ended. A second application of this power on a subject still suffering from the effects of a previous application “resets the clock” on the duration of Vitae loss.
Exceptional Success: Additional successes cause the subject to suffer longer.

Side/Secondary Effects

Each Vitae the subject loses is transmuted into a choking soot that clogs and cakes the vampire’s insides. It takes two Vitae to replace every Vitae transmuted through this power. (Imagine that each affected Vitae box on the character sheet is clogged by this power. It takes one new Vitae to clear a box of bloody soot. The second new Vitae fills that box with usable Blood, as normal.)
Material Components
Cost: 1 Willpower
Gestures & Ritual
Dice Pool: Stamina + Brawl + Suikast – the subject’s Stamina
Related Discipline
Effect Casting Time
Instant
Level
5