••••• Leashing the Beast
The vampire’s connection with the Beast is so powerful that she can manipulate not only the lesser creatures around her, but her own Beast and that of other Kindred.
This is not overt control, as with Obedience or the Dominate Discipline. Rather, the Kindred learns to rouse the Beast’s instincts, inspiring it — and thus the vampire within whom it lurks— to behave in a certain manner. Of course, communing with the Beast is dangerous even under the best of circumstances, and a few unfortunate Kindred have been destroyed by their own failed attempts to manipulate others’ Beasts.
The subject must be a vampire and must be within the character’s line of sight. (If the character makes herself the subject, she need not be able to see, so she can do so even in complete darkness or when otherwise blinded.) The player must decide to invoke a rage frenzy or Rötschreck, or to alleviate either of them.
This is not overt control, as with Obedience or the Dominate Discipline. Rather, the Kindred learns to rouse the Beast’s instincts, inspiring it — and thus the vampire within whom it lurks— to behave in a certain manner. Of course, communing with the Beast is dangerous even under the best of circumstances, and a few unfortunate Kindred have been destroyed by their own failed attempts to manipulate others’ Beasts.
The subject must be a vampire and must be within the character’s line of sight. (If the character makes herself the subject, she need not be able to see, so she can do so even in complete darkness or when otherwise blinded.) The player must decide to invoke a rage frenzy or Rötschreck, or to alleviate either of them.
Effect
Dramatic Failure: Used on another, the character’s power rebounds and a Willpower point must be spent or she enters either frenzy or Rötschreck, whichever she attempted to influence. Additionally, the subject is immune to any further Leashing the Beast attempts by the character until the next sunset. When the power is used on the character’s self, the opposite kind of frenzy sought is invoked (Rötschreck when rage frenzy was intended).
Failure: The character fails the instant action, or loses or ties the contested action and the power fails.
Success: The instant action inspires or calms rage frenzy or Rötschreck in the character herself. Or, the character gets the most successes and manipulates another’s Beast. Frenzy or Rötschreck rules apply as normal for the remainder of the scene if either is induced.
Exceptional Success: The character fulfills the instant action or wins the contested roll with five or more successes, and the subject is immediately forced into (or out of) frenzy or Rötschreck. If the subject is forced into frenzy or Rötschreck, he or she remains in that state for the remainder of the scene, regardless of surrounding events or circumstances. Additionally, Willpower cannot be spent to end the frenzy prematurely. If the subject is brought out of frenzy or Rötschreck, he or she is not subject to frenzy or Rötschreck for the remainder of the scene, regardless of surrounding events or circumstances.
Failure: The character fails the instant action, or loses or ties the contested action and the power fails.
Success: The instant action inspires or calms rage frenzy or Rötschreck in the character herself. Or, the character gets the most successes and manipulates another’s Beast. Frenzy or Rötschreck rules apply as normal for the remainder of the scene if either is induced.
Exceptional Success: The character fulfills the instant action or wins the contested roll with five or more successes, and the subject is immediately forced into (or out of) frenzy or Rötschreck. If the subject is forced into frenzy or Rötschreck, he or she remains in that state for the remainder of the scene, regardless of surrounding events or circumstances. Additionally, Willpower cannot be spent to end the frenzy prematurely. If the subject is brought out of frenzy or Rötschreck, he or she is not subject to frenzy or Rötschreck for the remainder of the scene, regardless of surrounding events or circumstances.
Material Components
Cost: 1 Vitae
Gestures & Ritual
Related Discipline
Effect Casting Time
Instant (to affect oneself) or Contested; resistance is reflexive (to affect another)
Level
5
Applied Restriction
If the character knows another’s Virtue and/or Vice, such knowledge grants a +1 bonus, though she must cajole the Beast by specifically focusing on those aspects of the subject’s personality. These bonuses are not cumulative. Knowing a character’s Virtue and Vice nets only a +1 bonus, not a +2.
If this power is turned on a vampire with whom the user has a blood tie (see p. 162), a +2 bonus is gained.
If the character is already in frenzy and uses this power to calm herself, a -2 penalty applies.
If this power is turned on a vampire with whom the user has a blood tie (see p. 162), a +2 bonus is gained.
If the character is already in frenzy and uses this power to calm herself, a -2 penalty applies.