••••• Lord of the Manor
The Morotrophian no longer simply influences the people who make up the institution, she controls the central building itself. Be it the wards of a mental hospital or the cellblocks of a prison, the character can remotely and perfectly control the structure and its functions. She can lock and unlock doors, control security apparatuses, trigger alarms, set off traps, control lighting and use any other building systems — such as heating and cooling — to their full effect.
Effect
Dramatic Failure: The character’s mind is absorbed into the building, but she does not gain control over it. She enters a coma for an hour, instead, returning to her body early only if her body is touched.
Failure: The character cannot merge with the building, although a successive attempt may be made if another Vitae is spent.
Success: The character gains control of the building for five minutes per success rolled. While possessing it, her Intelligence + Wits is rolled to perform actions such as using the building’s normal functions, slamming doors or causing accidents such as falling Equipment (treat as an armed close-combat attack with a bonus equal to the weapon equivalent of the item used). Each act is considered an instant action.
Exceptional Success: The character gains control of the building for one hour per success rolled. A +2 bonus is also gained on all Intelligence + Wits rolls to manipulate the structure, and on rolls to resist abjuration (see below).
Failure: The character cannot merge with the building, although a successive attempt may be made if another Vitae is spent.
Success: The character gains control of the building for five minutes per success rolled. While possessing it, her Intelligence + Wits is rolled to perform actions such as using the building’s normal functions, slamming doors or causing accidents such as falling Equipment (treat as an armed close-combat attack with a bonus equal to the weapon equivalent of the item used). Each act is considered an instant action.
Exceptional Success: The character gains control of the building for one hour per success rolled. A +2 bonus is also gained on all Intelligence + Wits rolls to manipulate the structure, and on rolls to resist abjuration (see below).
Side/Secondary Effects
This power can be used in conjunction with Panopticon so that the vampire may see what occurs elsewhere and can respond to it remotely. The powers must be activated in separate turns and might not have the same duration. If Panopticon fades first and is not reactivated, actions performed with Lord of the Manor occur at a –2 penalty or as if the vampire fights blind (see the World of Darkness Rulebook, p. 166).
While her consciousness fills a building, a vampire’s body lies in a torpor-like state on the spot where she leaves it. She is unaware of what occurs in the vicinity of her body, and her body can perform no other actions. A successful surprise roll alerts her to trouble in time to return to her body to act normally. Any contact made with her body returns her consciousness instantaneously. If the body is subjected to Torpor or Final Death, the mind is pulled back immediately.
A projecting vampire may be exorcised from merger with a building with an abjuration (see the World of Darkness Rulebook, p. 213 — replace Power + Resistance with the vampire’s Stamina + Resolve). A banished vampire cannot use this power or Panopticon again in the same building until the next sunset.
This power can be used to affect locales within the confines of the institution in question. That typically means within its walls. The parking lot is not valid, for example. Although Panopticon allows a vampire to witness past events, Lord of the Manor does not allow her to affect them.
While her consciousness fills a building, a vampire’s body lies in a torpor-like state on the spot where she leaves it. She is unaware of what occurs in the vicinity of her body, and her body can perform no other actions. A successful surprise roll alerts her to trouble in time to return to her body to act normally. Any contact made with her body returns her consciousness instantaneously. If the body is subjected to Torpor or Final Death, the mind is pulled back immediately.
A projecting vampire may be exorcised from merger with a building with an abjuration (see the World of Darkness Rulebook, p. 213 — replace Power + Resistance with the vampire’s Stamina + Resolve). A banished vampire cannot use this power or Panopticon again in the same building until the next sunset.
This power can be used to affect locales within the confines of the institution in question. That typically means within its walls. The parking lot is not valid, for example. Although Panopticon allows a vampire to witness past events, Lord of the Manor does not allow her to affect them.
Material Components
Cost: 1 Vitae
Gestures & Ritual
Dice Pool: Intelligence + Crafts + Institutionalize
Related Discipline
Effect Casting Time
Activation is instant, but use involves a prolonged period of time
Level
5
Applied Restriction
Modifier | Situation
+1 | The character owns or is intimately familiar with the building
— | The building is owned by the state/government/institution as a whole
–3 | The building is privately owned by someone other than the character or someone under her direct control
+1 | The character owns or is intimately familiar with the building
— | The building is owned by the state/government/institution as a whole
–3 | The building is privately owned by someone other than the character or someone under her direct control