••••• Stolen Blood, Stolen Life
A common theme in myths about artifacts or individuals with miraculous Healing powers is the concept that life cannot be generated spontaneously. To heal one subject, another subject must suffer or die. The Bron exemplify this concept in the Vitae cost of their Discipline, but Bron who have mastered Crochan take it to another level altogether. With the fi nal, most potent power of Crochan, the Bron can literally steal the blood of anyone nearby and use it to heal his own injuries.
Effect
Dramatic Failure: No Vitae is stolen, and the subject is immune to further uses of this power for the rest of the night.
Failure: No Vitae is stolen.
Success: For every success rolled, the target loses one Vitae and the character gains one Vitae. If the subject is an animal, werewolf or some other creature whose Vitae is more or less potent than normal, the character gains more or less Vitae as appropriate. If the subject is not a vampire, the subject suffers a point of lethal damage, just as if the character had fed from her directly.
Exceptional Success: Extra successes are their own reward as a more signifi cant amount of Vitae is stolen from the target.
Failure: No Vitae is stolen.
Success: For every success rolled, the target loses one Vitae and the character gains one Vitae. If the subject is an animal, werewolf or some other creature whose Vitae is more or less potent than normal, the character gains more or less Vitae as appropriate. If the subject is not a vampire, the subject suffers a point of lethal damage, just as if the character had fed from her directly.
Exceptional Success: Extra successes are their own reward as a more signifi cant amount of Vitae is stolen from the target.
Side/Secondary Effects
To use Stolen Blood, Stolen Life, the Bron must be within fi ve yards of his target and have a clear, unobstructed line of sight to the target. With a simple act of will, the character begins the process of stealing the target’s Vitae.
No visible cues occur suggesting the target’s blood is leaving her body and traveling to the character — the transfer is entirely mystical in nature. A Kindred using Aura Perception (see Vampire: The Requiem, p. 120) to read the character’s aura sees bright, crimson streams of light fl owing into the character’s aura, but unless he also reads the victim (who has the same crimson streamers fl owing out of her aura), she receives no indication from whence the strange streamers are originate or what they mean.
Vitae stolen in this manner may only be used for Healing or for fueling Crochan powers.
Note also that using this power to feed doesn’t free the character from any moral obligations resulting from his actions, such as killing a vessel, causing harm and so on. See pp. 181–186 of Vampire: The Requiem for more information on Humanity and Morality.
No visible cues occur suggesting the target’s blood is leaving her body and traveling to the character — the transfer is entirely mystical in nature. A Kindred using Aura Perception (see Vampire: The Requiem, p. 120) to read the character’s aura sees bright, crimson streams of light fl owing into the character’s aura, but unless he also reads the victim (who has the same crimson streamers fl owing out of her aura), she receives no indication from whence the strange streamers are originate or what they mean.
Vitae stolen in this manner may only be used for Healing or for fueling Crochan powers.
Note also that using this power to feed doesn’t free the character from any moral obligations resulting from his actions, such as killing a vessel, causing harm and so on. See pp. 181–186 of Vampire: The Requiem for more information on Humanity and Morality.
Material Components
Cost: 1 Vitae
Gestures & Ritual
Dice Pool: Intelligence + Occult + Crochan vs. Resolve + Blood Potency
Effect Casting Time
Extended and contested. (One–10 successes; each roll represents one turn of stealing blood.)
Level
5
Applied Restriction
Modifier | Situation
+2 | Power is turned on a vampire with whom the user has a blood tie (see Vampire: The Requiem, p. 162).
+1 Target has tasted the user’s blood within the past night.
–1 | Target has been the victim of this power earlier in the same night (cumulative, applies whether the earlier use succeeded or failed)
+2 | Power is turned on a vampire with whom the user has a blood tie (see Vampire: The Requiem, p. 162).
+1 Target has tasted the user’s blood within the past night.
–1 | Target has been the victim of this power earlier in the same night (cumulative, applies whether the earlier use succeeded or failed)