••••• Ultimo Respiro
The Last Breath, as Santino originally named this power, is a truly horrifying spectacle. By invoking her power to the limit, a Sangiovanni can forcibly rip the animating plasm from a walking corpse, damaging it hideously in the process. Animated corpses are unmade in an instant, and vampires suffer terrible wounds.
When this power is used, the Sangiovanni literally tears visible ectoplasm from the victim’s body, leaving a deep scar in its wake. He must touch the victim, flesh to flesh, and then whip back, pulling the ectoplasm away.
When this power is used, the Sangiovanni literally tears visible ectoplasm from the victim’s body, leaving a deep scar in its wake. He must touch the victim, flesh to flesh, and then whip back, pulling the ectoplasm away.
Effect
Dramatic Failure: The power catastrophically backfires, rending the Necromancer’s own plasm, which rips itself out through his heart and deals one level of aggravated damage as it goes, leaving a roughly circular scar on his chest.
Failure: The power fails to activate.
Success: The target, which must be some form of walking dead, takes one point of lethal damage per success rolled. The plasm that evacuates the body leaves agonizing burns in its path, searing whorls and loops of tissue before vanishing.
Characters with Auspex may see the plasm whip out of the victim’s body, curling and dissolving in the air around him.
Exceptional Success: As above, but the target is wracked with paralyzing pain and cannot act (except to defend himself) for the duration of the next turn.
Failure: The power fails to activate.
Success: The target, which must be some form of walking dead, takes one point of lethal damage per success rolled. The plasm that evacuates the body leaves agonizing burns in its path, searing whorls and loops of tissue before vanishing.
Characters with Auspex may see the plasm whip out of the victim’s body, curling and dissolving in the air around him.
Exceptional Success: As above, but the target is wracked with paralyzing pain and cannot act (except to defend himself) for the duration of the next turn.
Material Components
Cost: 1 Willpower
Gestures & Ritual
Dice Pool: Intelligence + Crafts + Cattiveria – Resolve + Blood Potency
Related Discipline
Effect Casting Time
Instant
Level
5
Applied Restriction
The plasm so removed dissipates in seconds and cannot be used for any other purpose. This power may only be used once on a given victim per night, no matter how many vampires attempt to use it.