Air-to-Air Missile
Two basic kinds of air-to-air missiles exist. A short-range model locks onto the heat of a target’s engine exhaust or wing edges. Other strong heat sources in the missile’s sensors’ field of vision, such as magnesium flares or the setting sun, can divert the missile, inflicting a –5 penalty to attacks. Long-range missiles use radar guidance. A target that hides in “ground clutter” (e.g., below treetop or rooftop level) or deploys chaff (explosive packets of aluminum strips) likewise inflicts a –5 on such attacks. Air-to-air missiles are only accurate against large airborne targets. An attack against a target smaller than Size 20 suffers a penalty equal to the Size differential, and an attack against a target that isn’t flying suffers an additional –5 penalty.
Item type
Weapon, Explosive
Short-range
Damage: 2(L)+3Blast Area: 10
Force: 3
Ranges: 5,000/10,000/20,000
Capacity: 1
Long-range
Damage: 2(L)+4Blast Area: 15
Force: 4
Ranges: 9,000/18,000/36,000
Capacity: 1