Appalling Lure
Majesty ••••, Phagia •••
Many of the lairs of the Noctuku are festooned with the remnants of their victims; torn limbs and broken bones are scattered about in a terrible display. With this power, these discards are transformed, setting and baiting a trap for unsuspecting Kindred.
When the Noctuku activates this power, he distributes the remains in a pattern that, though it seems random, is actually meticulously constructed to attract attention. The first vampire who notices one of the limbs — even if it’s only partially visible — will feel a strange, dreamlike attraction to it, and may find himself wandering over to have a closer look, even if he knows it might be a bad idea.
At least five limbs of Size 1 or greater must be scattered for the lure to work, in a radius no more than 10 feet from a chosen center.
When the Noctuku activates this power, he distributes the remains in a pattern that, though it seems random, is actually meticulously constructed to attract attention. The first vampire who notices one of the limbs — even if it’s only partially visible — will feel a strange, dreamlike attraction to it, and may find himself wandering over to have a closer look, even if he knows it might be a bad idea.
At least five limbs of Size 1 or greater must be scattered for the lure to work, in a radius no more than 10 feet from a chosen center.
Effect
The lure is sprung the moment any vampire looks at it (except for the one who set it) — it cannot be set to attract a specific target and Ignore others. The activation roll is made when the lure is first set, and the resistance roll is made when the lure is noticed.
Side/Secondary Effects
Dramatic Failure: The lure activates properly, and is immediately discharged by the presence of the Noctuku. The Vitae for activation is wasted, and the Noctuku stands rooted to the spot, mesmerized by his own creation. He cannot act for the next 10 minutes, or until he is attacked (whichever comes first).
Failure: The lure fails to activate. The Noctuku innately senses this failure, and may attempt to set the snare again.
Success: The trap is set. The victim who is affected is compelled to approach the center of the pattern by the most direct path possible, not stopping until he reaches it. Even those who are fearful or sense danger will behelpless to resist the lure — although they may be perfectly aware that trouble is lurking, and will be able to defend themselves normally if attacked.
Exceptional Success: It is possible to have more than one Appalling Lure active at once. This power does not affect mortals. If the lure is not activated by the next sunrise, its power fades.
Failure: The lure fails to activate. The Noctuku innately senses this failure, and may attempt to set the snare again.
Success: The trap is set. The victim who is affected is compelled to approach the center of the pattern by the most direct path possible, not stopping until he reaches it. Even those who are fearful or sense danger will behelpless to resist the lure — although they may be perfectly aware that trouble is lurking, and will be able to defend themselves normally if attacked.
Exceptional Success: It is possible to have more than one Appalling Lure active at once. This power does not affect mortals. If the lure is not activated by the next sunrise, its power fades.