Artillery Shells

World of Darkness Armory
Item type
Weapon, Explosive

51mm Mortar Shells

High Explosive (HE)
Blast Area: 10
Force: 4
Size: 3
Primary Effects: 9 again, Knockdown
Illumination
Blast Area: 1,000
Force: -
Size: 3
Primary Effects: No secondary blast area, Illuminate
Smoke
Blast Area: 10
Force: -
Size: 3
Primary Effects: No secondary blast area, Concealment

60mm Mortar Shells

High Explosive (HE)
Blast Area: 10
Force: 4
Size: 3
Primary Effects: 8 again, Knockdown
Illumination
Blast Area: 1,000
Force: -
Size: 3
Primary Effects: No secondary blast area, Illuminate
Smoke
Blast Area: 10
Force: -
Size: 3
Primary Effects: No secondary blast area, Concealment

105mm Artillery Shells

High Explosive (HE)
Blast Area: 15
Force: 5
Size: 3
Primary Effects: 9 again, Knockdown
Fragmentary
Blast Area: 15
Force: 5
Size: 3
Primary Effects: 8 again, Knockdown
HERA
Blast Area: 15
Force: 5
Size: 3
Primary Effects: 9 again, Knockdown
Illumination
Blast Area: 1,500
Force: -
Size: 3
Primary Effects: No secondary blast area, Illuminate
Smoke
Blast Area: 20
Force: -
Size: 3
Primary Effects: No secondary blast area, Concealment

122mm Artillery Shells

High Explosive (HE)
Blast Area: 20
Force: 6
Size: 3
Primary Effects: 8 again, Knockdown
HEAT-FS
Blast Area: 10
Force: 6
Size: 3
Primary Effects: 8 again, Knockdown, AP4
Incendiary
Blast Area: 15
Force: 4
Size: 3
Primary Effects: Fire damage, Concealment
Illumination
Blast Area: 1,500
Force: -
Size: 3
Primary Effects: No secondary blast area, Illuminate
Smoke
Blast Area: 25
Force: -
Size: 3
Primary Effects: No secondary blast area, Concealment

3" Solid Shot
Blast Area: 5
Force: 3
Size: 3
Primary Effects: Knockdown
Cost Note: These weapons are available for non-military sale only through the black market (see p. 194).