Bagh-Nakh
The bagh-nakh (or “Tiger Claw”) fits over the knuckles or under and against the palm. The device is usually all metal, with two or four steel claws protruding out, meant to slash through skin and muscle. Many baghnakhs are designed to create wounds that appear to mimic those created by a wild animal, like a slash from a tiger or bear claw. (The Storyteller may allow an Intelligence + Survival roll to determine if any characters are fooled by these injuries. Success indicates a character knows they are man-made.) Using the bagh-nakh is the province of hand-to-hand fighting, not normal melee combat. As such, an attack using the bagh-nakh requires a Strength + Brawl roll.
Similar to the bagh-nakh are the supposed ninja weapons known as shuko. Shuko are worn around the wrist, with a metal (and barbed) protrusion resting in the palm of one’s hand. A shuko does the same damage as the bagh-nakh, but the shuko’s claws are smaller and the wounds it leaves do not mimic an animal’s. Also, shuko aid in climbing, and provide a +1 bonus to any climbing rolls made by a player whose character is wearing them. (See p. 64, the World of Darkness Rulebook).
Similar to the bagh-nakh are the supposed ninja weapons known as shuko. Shuko are worn around the wrist, with a metal (and barbed) protrusion resting in the palm of one’s hand. A shuko does the same damage as the bagh-nakh, but the shuko’s claws are smaller and the wounds it leaves do not mimic an animal’s. Also, shuko aid in climbing, and provide a +1 bonus to any climbing rolls made by a player whose character is wearing them. (See p. 64, the World of Darkness Rulebook).
Item type
Weapon, Melee
Size: 1/P
Durability: 3
Cost: •
Notes: Strength + Brawl