Binoculars
Function: The value of a good pair of binoculars cannot be overestimated. It may be necessary to see something farther than the human eye allows. Want to see what’s on a computer monitor in the building across the way? Does your character need to keep an eye on the skulking derelict who just wandered into her territory? Anything past 100 yards will incur penalties to any Perception-based Investigation or Composure rolls when made with the naked eye. A pair of binoculars, however, eradicates the majority of such distance-related penalties.
A good pair of binoculars can see up to 1,000 yards, though after 500 yards, the character starts to lose detail. Every 100 yards past 500 confers a –1 modifier to any Perceptionbased rolls using the binoculars to a maximum of –5 dice.
Night vision binoculars exist, as well. Night vision allows long-range viewing in the dark, but a character begins taking the penalties at 200 yards (–1 for every 100 yards thereafter). Such sighting devices cost •••.
A good pair of binoculars can see up to 1,000 yards, though after 500 yards, the character starts to lose detail. Every 100 yards past 500 confers a –1 modifier to any Perceptionbased rolls using the binoculars to a maximum of –5 dice.
Night vision binoculars exist, as well. Night vision allows long-range viewing in the dark, but a character begins taking the penalties at 200 yards (–1 for every 100 yards thereafter). Such sighting devices cost •••.
Item type
Sensory / Aid
Weight
Durability: 2
Dimensions
Size: 1
Base Price
Cost: •