Blood Curse
By awakening the blood of an enemy with the whispers of the Adversary, a Forsworn can open arteries and explode hearts. The Blood Curse is thought to be one of the oldest Investments still practiced by Belial’s Brood, an invocation of the Demiurge that is often out of place amongst the less spiritual members of the covenant. When placing the Blood Curse on another, a Forsworn vampire spills his own blood in front of the would-be victim, a warning of what is to come. Soon after, the victim’s body begins to reject its own blood as his skin cracks open and coagulated blood begins to join the token spatter at his feet.
Effect
Dramatic Failure: The Vitae is wasted, and the Forsworn vampire is unable to spend Vitae for the remainder of the scene.
Failure: The Vitae is wasted, and the Blood Curse fails to take hold of its victim.
Success: Each success gathered on the roll causes a single blood point per turn to boil out of the target’s skin and veins. Blood that is hemorrhaged out in this manner is foul and useless. Living victims suffer an aggravated wound every turn, while vampires lose one Vitae and suffer a lethal wound every turn so long as the effect persists. Vampires (and anyone else) with no Vitae or blood in their systems are immune to this power, so the effects of this power can wear off prematurely if a target is reduced to 0 Vitae in his blood pool by this process.
Exceptional Success: The vampire’s target takes a –2 penalty on all frenzy checks as long as the Blood Curse continues to do harm. Mortals suffer immediate heart failure and pass away in extreme agony.
Failure: The Vitae is wasted, and the Blood Curse fails to take hold of its victim.
Success: Each success gathered on the roll causes a single blood point per turn to boil out of the target’s skin and veins. Blood that is hemorrhaged out in this manner is foul and useless. Living victims suffer an aggravated wound every turn, while vampires lose one Vitae and suffer a lethal wound every turn so long as the effect persists. Vampires (and anyone else) with no Vitae or blood in their systems are immune to this power, so the effects of this power can wear off prematurely if a target is reduced to 0 Vitae in his blood pool by this process.
Exceptional Success: The vampire’s target takes a –2 penalty on all frenzy checks as long as the Blood Curse continues to do harm. Mortals suffer immediate heart failure and pass away in extreme agony.
Prerequisites: Blood Potency 3+, Blood Calls to Blood, Blood of the Beast
Related Organizations
Material Components
Cost: 2 Vitae
Gestures & Ritual
Dice Pool: Intelligence + Subterfuge contested by victim’s Stamina + Blood Potency
Related Discipline
Effect Duration
One turn per success
Effect Casting Time
Contested; resistance is reflexive
Applied Restriction
Modifier | Situation
–2 | The victim is a vampire with five or fewer Vitae in his blood pool.
+2 | The victim is in frenzy.
+2 | Power is turned on a vampire with whom the user has a blood tie.
–2 | The victim is a vampire with five or fewer Vitae in his blood pool.
+2 | The victim is in frenzy.
+2 | Power is turned on a vampire with whom the user has a blood tie.