Blood Shield

Celerity ••, Resilience •••••, Vigor •••

Vampire the Requiem - Ancient Mysteries
This Devotion is rumored to have survived for millennia as a way for vampires in ancient times to stand beneath the light of the Sun, even if for just a few seconds. In modern nights, there are other useful ways to employ this Devotion for vampires unwilling to take that leap of faith. Surviving a major conflagration is one such use.
When a Kindred activates this Devotion, he literally forces his Vitae out the pores of his skin, creating a thick, coagulated blood shield that begins smoldering almost immediately. Obviously, use of this Devotion depends upon the amount of Vitae in the Kindred’s body and/or the amount of Willpower he can expend.

Effect

Dramatic Failure: A dramatic failure results in absolutely no protection for the Kindred from the flames. Damage is aggravated (per Vampire: the Requiem, p. 172). Rötschreck automatically occurs.
Failure: Not enough Vitae covers the Kindred to protect him from harm. He still receives aggravated damage, but Resilience functions normally.
Success: The flames surround the vampire and attempt to consume him, but his blood absorbs the damage. As long as the vampire can continue replenishing the Blood Shield, he suffers bashing damage from fire rather than aggravated. He is still susceptible to Rötschreck, however.
Exceptional Success: The vampire’s blood creates a barrier against which the heat and fire cannot penetrate. As long as he can replenish the Blood Shield, he suffers no damage from fire, nor does he need to worry about Rötschreck.
Material Components
Cost: 1 Vitae per turn + 2 Willpower
Gestures & Ritual
Dice Pool: Composure + Athletics + Resilience
Related Discipline
Celerity ••, Resilience •••••, Vigor •••
Effect Duration
One turn per point of Vitae spent.
Effect Casting Time
Instant
This power costs 39 experience points to learn.

For every dot of Blood Potency over five that a Kindred possesses, however, he subtracts three points from the experience cost of the Devotion. Therefore, a vampire of Blood Potency 8 who wishes to learn Fooling the Sleeping Beast would pay 12 experience points, while a vampire with Blood Potency 6 would pay 18, and a character with Blood Potency 1 would pay the full, listed cost.