Blowtorch
Any kind of hand torch (propane, acetylene, butane) can be a weapon. A torch is fire, after all, and a blue flame spitting from a metal tip is going to burn whomever the flame touches. Note that any blowtorch must be connected to the appropriate gas source. Most tanks are portable, though some sit beneath cabinets or attached to walls and cannot be moved.
The flame emitted from a blowtorch is of Torch size (Damage 1) and burns with the intensity of a Bunsen burner (+2 Damage bonus). Thus, an attack with of damage. On an exceptional success, combustible items on the victim (hair or clothing, for instance) will catch fire, and, the following turn, hell begin taking one point of lethal damage per turn until extinguished. (See p. 180, the World of Darkness Rulebook.)
The flame emitted from a blowtorch is of Torch size (Damage 1) and burns with the intensity of a Bunsen burner (+2 Damage bonus). Thus, an attack with of damage. On an exceptional success, combustible items on the victim (hair or clothing, for instance) will catch fire, and, the following turn, hell begin taking one point of lethal damage per turn until extinguished. (See p. 180, the World of Darkness Rulebook.)
Item type
Tool
Size: 2/S
Durability: 2
Cost: •••
Notes: Maximum damage 3