Bottle
Every bar fight has someone getting hit by a bottle. They’re everywhere in such a situation, and they’re free. Of course, they’re also slippery, and run the risk of breaking in a character’s hand and slicing up her palm, but in an insane or desperate situation, the closest object makes the fastest weapon.
The advantage of a bottle is, if at any point the bottle does two or more points of bashing damage in a single attack, the bottle breaks. A broken bottle is far deadlier, as it is a jagged ring of glass spikes as opposed to a fragile bludgeoning device. A broken bottle has the same Damage trait, but does lethal instead of bashing damage. A similar rule applies, however. If the attacker does more than two points of damage in an attack with the jagged bottle, the glass breaks again and the bottle becomes useless — unless someone wants to pick up the glass shards and fight with those, in which case see “Shard of Glass,”.
The Traits listed above are for a small bottle. Larger, more solid bottles, like those used to hold wine, are Damage 1(B/L) and Size 2/J, and break if they do more than three points of damage in a turn.
A dramatic failure at any point using a bottle as a weapon means it breaks in the hand and the wielder takes a single point of lethal damage as it cuts his palm.
The advantage of a bottle is, if at any point the bottle does two or more points of bashing damage in a single attack, the bottle breaks. A broken bottle is far deadlier, as it is a jagged ring of glass spikes as opposed to a fragile bludgeoning device. A broken bottle has the same Damage trait, but does lethal instead of bashing damage. A similar rule applies, however. If the attacker does more than two points of damage in an attack with the jagged bottle, the glass breaks again and the bottle becomes useless — unless someone wants to pick up the glass shards and fight with those, in which case see “Shard of Glass,”.
The Traits listed above are for a small bottle. Larger, more solid bottles, like those used to hold wine, are Damage 1(B/L) and Size 2/J, and break if they do more than three points of damage in a turn.
A dramatic failure at any point using a bottle as a weapon means it breaks in the hand and the wielder takes a single point of lethal damage as it cuts his palm.
Item type
Storage
Size: 1/P
Durability: 1
Cost: n/a
Notes: Fragile 2