Bows
Bows can be built to fit any human physique (a combination of Strength and Size). A bow’s base Damage is equal to its minimum Strength. A bow’s short Range is equal to triple the shooter’s Strength + Size + Athletics. A bow’s Size is one less than the Size of the user for which it’s built. Penalties for insufficient strength are doubled for bows. A character versed in primitive woodcraft may make her own bow with an extended Dexterity + Survival roll (successes required are equal to 10 times the bow’s minimum Strength; each roll equals four hours’ work). A character may use either Athletics or Firearms to fire a bow. “Reloading” a bow takes one action.
A compound bow employs a set of pulleys rather than the raw tensile strength of the bow itself. A compound bow’s Traits are the same, save for its range, which is equal to quadruple the shooter’s Strength + Size + Athletics. A character may not make her own compound bow.
A compound bow employs a set of pulleys rather than the raw tensile strength of the bow itself. A compound bow’s Traits are the same, save for its range, which is equal to quadruple the shooter’s Strength + Size + Athletics. A character may not make her own compound bow.
Item type
Weapon, Ranged
Bow
Damage: StrengthRanges: *
Capacity: 1
Strength: *
Size: *
Cost: •
Bow, compound
Damage: Strength +1Ranges: *
Capacity: 1
Strength: *
Size: *
Cost: ••