Camouflage
Function: Camouflage allows a character to blend in with his environment. To conceal himself, a character may wear camouflaged clothing or paint his skin with the appropriately colored paint. To disguise his gun or other objects (Size 4 or below), he can wrap them using a roll of camo-tape. He can hide larger objects beneath tarps disguised to blend in with the environment.
Characters can either purchase camouflage or make it themselves. Store-bought camo is easily found at sporting good, department or Army/Navy stores. This camouflage features mottled patterns of green for wilderness, brown for desert and gray for urban environments, and adds +1 to a character’s Wits + Stealth roll when moving, and +2 when remaining still. This roll is contested against any Wits + Composure rolls made by potential witnesses to see the character.
Making camouflage requires a Wits + Survival roll, and involves a character decorating himself or an object with actual pieces of the environment. This roll is easier in a dense forest (+1 to the roll), but difficult in desert or urban environs (–2 to the roll). A character may cover himself in leaves, sticks, dirt, sand, even ash. If the roll is successful, he can add +2 to the contested Wits + Stealth roll when moving, and +3 when staying still. An exceptional success on crafting the camouflage grants an additional +1 bonus to both moving and still characters.
One other exception is worth noting: camouflage is of exceptional value against night vision. Night vision cloaks everything in green, distinguishing no colors at all. Because of this, camouflage blends in seamlessly with most environments. Any character using night vision to attempt to spot a camouflaged individual is hampered by a –1 penalty on the Perception-based roll.
Characters can either purchase camouflage or make it themselves. Store-bought camo is easily found at sporting good, department or Army/Navy stores. This camouflage features mottled patterns of green for wilderness, brown for desert and gray for urban environments, and adds +1 to a character’s Wits + Stealth roll when moving, and +2 when remaining still. This roll is contested against any Wits + Composure rolls made by potential witnesses to see the character.
Making camouflage requires a Wits + Survival roll, and involves a character decorating himself or an object with actual pieces of the environment. This roll is easier in a dense forest (+1 to the roll), but difficult in desert or urban environs (–2 to the roll). A character may cover himself in leaves, sticks, dirt, sand, even ash. If the roll is successful, he can add +2 to the contested Wits + Stealth roll when moving, and +3 when staying still. An exceptional success on crafting the camouflage grants an additional +1 bonus to both moving and still characters.
One other exception is worth noting: camouflage is of exceptional value against night vision. Night vision cloaks everything in green, distinguishing no colors at all. Because of this, camouflage blends in seamlessly with most environments. Any character using night vision to attempt to spot a camouflaged individual is hampered by a –1 penalty on the Perception-based roll.
Item type
Clothing / Accessory
Weight
Durability: variable
Dimensions
Size: variable
Base Price
Cost: •