Delusional Mania
mild or severe
This derangement sometimes strikes Kindred who have experienced (and survived) traumatizing events while using the Discipline of Resilience, even if that Discipline isn’t why the character survived. If your character suffers from this disorder, he imagines himself to be much tougher than he actually is. When your character first suffers lethal or aggravated damage in a scene, reflexively roll Stamina + Composure. This dice pool is penalized by the nature of the damage dealt: –3 for bashing, –2 for lethal, –1 to aggravated. (The amount of damage suffered does not affect the dice pool.) If the roll succeeds, the character keeps his head about him.
Symptoms
Mild Effect: If the roll fails, the character is unable to appreciate just how serious his injury is. Instead, he convinces himself that he’s better off pushing through any pain and presenting a strong front. For the rest of the scene, the character cannot Dodge unless you spend a Willpower point.
Severe Effect: If the roll fails, the character is unable to appreciate the seriousness of his injury and feels practically invulnerable to harm. The character cannot Dodge or voluntarily stop the action causing harm (e.g., he continues fighting or holds on to a speeding car) unless you spend a Willpower point.
Severe Effect: If the roll fails, the character is unable to appreciate the seriousness of his injury and feels practically invulnerable to harm. The character cannot Dodge or voluntarily stop the action causing harm (e.g., he continues fighting or holds on to a speeding car) unless you spend a Willpower point.
Type
Mental