Disarm
(••) ; Pre-req: Dexterity ••• and Weaponry ••
Effect: Your character has refined his Weaponry Skill to the extent that he can use a weapon to disarm opponents in close combat. When making a normal attack, compare your successes to the opponent's Dexterity. If you get a number of successes equal to or greater than the opponent's Dexterity, you can choose to have your character disarm him instead of doing damage. A weapon lands a number of yards away from the opponent equal to your successes rolled.
Disarming is a different activity than specifically attacking or breaking weapons or items carried by opponents. See "Equipment" (p. 139) for rules on doing that.
Disarming is a different activity than specifically attacking or breaking weapons or items carried by opponents. See "Equipment" (p. 139) for rules on doing that.