Enliven the Flesh

Majesty ••, Obfuscate ••, Taurobolium ••

Vampire the Requiem - Bloodlines the Legendary
Many come to the Galloi seeking youth, and the Pretties can offer a reasonable simulacrum. The price may be something simple, such as a token of appreciation. Or the price might instead be a taste of the Galloi’s blood, forcing the subject one step forward on the path to Vinculum. Regardless of what cost the Kindred exacts from the subject, this ability allows for the subject to effectively turn back the clock on his physical features, appearing far younger than he truly is.

Effect

Success on the activation roll indicates that the subject’s form makes both a real and illusory shift toward a younger body. (The “real” shift comes from the blessings of Taurobolium, which helps smooth out wrinkles and blemishes; Obfuscate and Majesty help the subject appear more spry and rejuvenated.) For every success on the Devotion roll, the subject appears fi ve years younger. If three successes were achieved and the subject was a 50-year-old man, he would then appear 35: his bald patch would shrink, his gut would recede, the gray in his hair would darken. Note that this power does not make the person appear as he or she actually did when he or she was younger; Enliven the Flesh simply grants an illusion of youth.
Failure on this roll indicates that nothing happens, whereas a dramatic failure causes the subject to appear to gain fi ve years in age, and he also suffers a –1 penalty to all dice pools involving Presence or Manipulation. Exceptional success indicates that the subject may add a +1 bonus to all dice pools involving Presence or Manipulation.
Material Components
Cost: 2 Vitae (must be poured on the subject from a sacred vessel)
Gestures & Ritual
Dice Pool: Presence + Subterfuge + Taurobolium versus Composure + Blood Potency (if resisted)
Related Discipline
Majesty ••, Obfuscate ••, Taurobolium ••
Effect Duration
The effects of this power last for a number of nights equal to the Galloi’s Blood Potency score. The Pretty may end this power prematurely by spending a Willpower point.
Effect Casting Time
Contested; instant if subject is willing.
Applied Restriction
This power can be used only to reduce one’s age to approximately 15. It cannot go below that, for that would likely require more drastic physiological changes. This power provides the same results for vampires as it does for mortals.
This power costs 18 experience points to learn.