Final Service of the Slave
(Level-Three Crúac Ritual)
At the climax of this ritual, the ritualist kills one of her own Retainers, without drinking his blood. The Retainer Merit is immediately lost. (If it would take more than simple murder to destroy the Retainer, the ritualist must do whatever it takes — she must genuinely sacrifice the Retainer to complete this ritual.)
The ritualist immediately gains a number of temporary dots equal to the rating of the Retainer. These may be applied to any Attribute or Skill possessed by the Retainer, even taking them above the normal limit determined by her Blood Potency. The dots may be spread among different traits. With Storyteller approval, the ritualist may also apply the dots to Mental or Physical Merits formerly possessed by the Retainer. These bonus dots may never be applied to Disciplines or any other supernatural abilities, even if the Retainer possessed them. These bonus dots last for one night per dot the sacrificed Retainer Merit was worth.
Alternately, the ritualist may choose to re-spend experience points that were previously spent on the sacrificed Retainer Merit to permanently raise any Attribute or Skill the Retainer possessed at a level higher than the ritualist. Experience points not immediately re-spent are lost.
The roll to activate this power is penalized by the higher of the subject’s Stamina or Resolve.
Example: An Acolyte sorcerer sacrifices her lawyer, a ••• Retainer, in preparation for facing a highly persuasive opponent. The vampire uses the three dots from her sacrificed Retainer to boost her Composure from its normal • to ••••. Alternately, she could “cash out” the 12 experience points paid for her Retainer and use 10 of them buy a permanent second dot of Composure. The remaining two experience points are lost.
The ritualist immediately gains a number of temporary dots equal to the rating of the Retainer. These may be applied to any Attribute or Skill possessed by the Retainer, even taking them above the normal limit determined by her Blood Potency. The dots may be spread among different traits. With Storyteller approval, the ritualist may also apply the dots to Mental or Physical Merits formerly possessed by the Retainer. These bonus dots may never be applied to Disciplines or any other supernatural abilities, even if the Retainer possessed them. These bonus dots last for one night per dot the sacrificed Retainer Merit was worth.
Alternately, the ritualist may choose to re-spend experience points that were previously spent on the sacrificed Retainer Merit to permanently raise any Attribute or Skill the Retainer possessed at a level higher than the ritualist. Experience points not immediately re-spent are lost.
The roll to activate this power is penalized by the higher of the subject’s Stamina or Resolve.
Example: An Acolyte sorcerer sacrifices her lawyer, a ••• Retainer, in preparation for facing a highly persuasive opponent. The vampire uses the three dots from her sacrificed Retainer to boost her Composure from its normal • to ••••. Alternately, she could “cash out” the 12 experience points paid for her Retainer and use 10 of them buy a permanent second dot of Composure. The remaining two experience points are lost.
Related Discipline
Level
3