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Fire in the Head

Vampire the Requiem - Covenant - Belial's Brood
Forsworn disciples of the pneuma are known for the intricate and often horrific games they play with the souls of others. This insidious power is one of the reasons for this reputation, as Fire in the Head allows a Brood member to call on the power of his own Vice to draw spiritual enrichment from the indulgence of others.

Effect

Dramatic Failure: The spent Willpower is wasted, and the Forsworn cannot regain Willpower for the remainder of the scene.
Failure: The spent Willpower is wasted with no effect.
Success: The vampire regains two Willpower points, while the victim regains no Willpower for fulfilling his Vice. In essence, the Forsworn robs the target of any satisfaction he might have otherwise felt through indulging his Vice. This leaves most victims feeling temporarily unsatisfied with their usual pleasures, though they may not immediately realize the vampire’s role in their dissatisfaction. Daeva vampires cheated by Fire in the Head do not lose additional Willpower points due to their clan weakness.
Exceptional Success: The vampire regains the two spent Willpower points and the victim of the power gains a Willpower point, as normal for fulfilling a Vice.
Prerequisites: Must have Envy or Greed as a Vice
Related Organizations
Material Components
Cost: 1 Willpower
Gestures & Ritual
Dice Pool: Manipulation + Empathy – target’s Composure. If someone fulfills a Vice in the Forsworn’s presence, he may spend a Willpower point to activate this power. The Forsworn need not know the victim’s specific Vice to use this Investment, but does need to be at least peripherally involved in the victim’s attempt to fulfill his or her Vice, even if only as an observer or subtle provocateur.
Related Discipline
Effect Duration
N/A
Effect Casting Time
Reflexive
Applied Restriction
A given target may only be successfully affected by this Investment once per scene. If two vampires activate this power on the same target simultaneously, the one with the higher Initiative wins out. In the case of an Initiative tie, the vampire with the stronger connection to the target (through Virtue and/or Vice) wins out. The Storyteller is the final arbiter of when and how this power comes into play.

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