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Flesh Spider

Vampire the Requiem - Covenant - Belial's Brood
The Forsworn often acknowledge that the spirit is stronger than the flesh, but the flesh is a powerful tool when put firmly under the yoke of the Beast. Just as the Adversary’s unholy power allows a vampire’s corpse to move and imitate life, so can this power animate flesh and Bone that has become separated from the whole. Hands and limbs can be made to writhe and move at the vampire’s whim, so long as they stay within his line of sight. While separated, these portions can move on their own, following the directions of the Forsworn that detached them.

Effect

Dramatic Failure: The Vitae is wasted, and the vampire takes a lethal wound in the attempt.
Failure: The limb or appendage is not detached, and the Vitae is wasted.
Success: The vampire’s limb or appendage is detached and animated. Detached limbs have Health levels equivalent to their Size, a Defense of 1, a Strength of 1 and a Speed of 8. This removal has no effect on the Forsworn’s overall Health levels. A detached head can move on its own, but leaves the vampire’s body helpless. Detached heads have a Size of 2, Health levels equal to its Size (2) + the vampire’s Stamina, a Speed of 8 and a +1 bonus to Defense. Detached heads get about with the flailing and serpentine movements of a mass of dangling viscera that separates from the body along with the head. A detached head has full access to the vampire’s blood pool and can make use of any Discipline that doesn’t require a body or gestures. A detached head that fails to reconnect with its body at the end of the scene must spend one additional Vitae per scene, or the vampire will enter involuntary torpor. Appendages other than the head can be animated if the vampire purposefully removed them in a previous turn.
Exceptional Success: The vampire’s detached limb or appendage can be controlled even if it leaves the sight of the controlling vampire. Limbs and appendages cannot travel more than [Blood Potency x 10] yards from the body once they leave the head’s line of sight. Appendages that travel beyond this limit become lifeless and begin to rot away until such time as the vampire can bring his body close enough to animate them.
Prerequisites: Warp Corpse
Related Organizations
Material Components
Cost: 1 Vitae
Gestures & Ritual
Dice Pool: Resolve + Occult
Related Discipline
Effect Duration
One scene
Effect Casting Time
Instant
Applied Restriction
Modifier | Situation
+2 | The vampire wounds himself to physically remove the limb or appendage before animating it. This bonus does not apply to attempts to detach a head.
–1 | The vampire attempts to remove his hand or foot.
–2 | The vampire attempts to remove his leg or arm.
–3 | The vampire attempts to remove his own head.

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