Fooling the Sleeping Beast

Obfuscate •••, Resilience •••

Vampire the Requiem - Ancient Mysteries
Few vampires are certain exactly what occulted calculus truly determines the length of one’s slumber. But many suspect that as the Beast gains power over one’s human side, the Beast must sleep longer in its lair before rousing its host to wakefulness once more. This Devotion gives false power to the Man for a moment, enough to fool the Beast into slumbering for less time than what it would normally require.

Effect

As the vampire is cast into Torpor (or chooses to enter torpor), the vampire’s player may spend any number of that character’s Willpower dots. Every dot spent increases the vampire’s effective Humanity for purposes of determining length of torpidity (though the creature’s Humanity does not actually increase). A vampire of Blood Potency 5 with a Humanity of 3 will spend 50 years in Torpor — but, if that vampire’s player spends two of the vampire’s Willpower dots, then when determining the time of Torpor, the character’s Humanity is assumed to be 5 instead of 3. Now the vampire only spends five months in Torpor. By reducing the time factor by increasing Humanity, it assures that the Kindred will not be “out of commission” for nearly as long.
Material Components
Cost: 1 Vitae, 1 or more Willpower dots
Gestures & Ritual
Dice Pool: None
Related Discipline
Obfuscate •••, Resilience •••
Effect Casting Time
Reflexive
This Devotion costs 21 experience points to learn.

For every dot of Blood Potency over five that a Kindred possesses, however, he subtracts three points from the experience cost of the Devotion. Therefore, a vampire of Blood Potency 8 who wishes to learn Fooling the Sleeping Beast would pay 12 experience points, while a vampire with Blood Potency 6 would pay 18, and a character with Blood Potency 1 would pay the full, listed cost.