Forced March
Celerity ••, Resilience ••
The Carthian Movement has had the need to be adaptive since its earliest nights. The Kindred of the Movement have not always had motorized transportation. Before cars and trucks and planes, this Devotion was a popular method of overland transportation for Carthian Kindred. Forced March has fallen out of favor now that transportation is cheap and ubiquitous, but is still in use by some Kindred. After all, fuel purchases and vehicle repairs can be traced. Foot travel is harder to track.
Effect
Using this Devotion, the vampire can run at the full speed allowed by her Celerity for the entire duration. Each activation of this power lasts a number of hours equal to the vampire’s Resilience. Activating this Devotion costs 1 Vitae for every two dots of Celerity the vampire possesses, rounded up. Activating this Devotion costs 1 Vitae, activating the Devotion with Celerity ••• or •••• costs 2 Vitae and activating costs 3 Vitae with Celerity •••••.
Material Components
Cost: Special (see below)
Gestures & Ritual
Dice Pool: This power involves no roll to invoke.
Related Discipline
Celerity ••, Resilience ••
Effect Casting Time
Reflexive