Freeze Bones

Celerity ••, Nightmare ••••, Caporetti

Vampire the Requiem - Ancient Bloodlines
The Caporetti try not to let other vampires know about the power that some of them have to cause a victim’s joints to seize up with convulsive cold — at least not until it’s too late. But when the vampire’s icy touch spreads over a body, it’s impossible to ignore. Icicles form on skin turned blue and taut. The victim’s blood literally runs cold. Any movement at all becomes impossible, at least for a time.

Effect

Dramatic Failure: The victim gains a brief psychic flash of exactly what the vampire was trying to do and exactly what he is, if the target hadn’t known already. This can be a terrible threat to the Masquerade.
Failure: The victim shivers, briefly, but suffers no other ill-effects.
Success: The victim’s muscles seize up. His skin turns blue and gains a covering of frost, and apart from a chattering of teeth and compulsive shivers, the victim cannot take any physical action at all. The duration of this effect depends on the number of successes the vampire’s player rolls:
Successes | Duration
1 success | One turn
2 successes | Two turns
3 successes | Three turns
4 successes | Six turns
5+ successes | Until the end of the scene
Exceptional Success: As above, except that the victim also suffers a point of lethal damage from the cold.
Material Components
Cost: 1 Willpower
Gestures & Ritual
Dice Pool: Manipulation + Intimidate + Nightmare - target’s Stamina
Related Discipline
Celerity ••, Nightmare ••••
Effect Casting Time
Instant
Applied Restriction
The vampire must first touch the targeted character before he can attempt to use this power (as per the rules found in the World of Darkness Rulebook, p.157).
This power costs 18 experience points to learn.