Gargoyle’s Watch
Protean •••••, Resilience •••
Kindred need protection from the elements, curious mortals, and even other meddlesome vampires during their daytime slumber. The need for protection dramatically increases during the far longer periods of Torpor that many vampires endure. A vampire with this Devotion is able to transform himself into a statue that is virtually indistinguishable from carved and chiseled stone. Truly persistent foes may be able to harm a vampire under the Gargoyle’s Watch, but it would be a mighty feat, indeed.
Effect
This power may be activated immediately prior to slumbering for the daytime or as part of the process of entering Torpor (even involuntarily). Upon activation, the vampire literally becomes a stone statue. The transformation to stone is imperfect. The body convulses, growths of rocky outcroppings appear, and, in many cases, the excruciating experience causes the vampire’s face to contort into horrible displays of pain. While in this state, the vampire is treated as an object with Durability equal to his Resilience rating, and Structure equal to Stamina + Size + Resilience. In addition, he is completely immune to sunlight and nearly impervious to fire. Only extremely hot fires can harm the vampire in this state; he can endure up to three points of damage from fire per turn without suffering any ill effect (so a fire that inflicts five points of damage per turn would only inflict two to the vampire — still enough to destroy him, given time). This power lasts until the vampire awakens, at which time the vampire’s body bursts forth from its stone cocoon.
While this power is in effect, the vampire may still wake up during the daytime or during Torpor, as per normal rules. Because of the deep dormant state, however, all rolls made to awaken (including from a voluntary torpor) are made at a -3 penalty
While this power is in effect, the vampire may still wake up during the daytime or during Torpor, as per normal rules. Because of the deep dormant state, however, all rolls made to awaken (including from a voluntary torpor) are made at a -3 penalty
Material Components
Cost: 1 Vitae
Gestures & Ritual
Dice Pool: This power involves no roll to activate
Related Discipline
Protean •••••, Resilience •••
Effect Casting Time
Instant
For every dot of Blood Potency over five that a Kindred possesses, however, he subtracts three points from the experience cost of the Devotion. Therefore, a vampire of Blood Potency 8 who wishes to learn Fooling the Sleeping Beast would pay 12 experience points, while a vampire with Blood Potency 6 would pay 18, and a character with Blood Potency 1 would pay the full, listed cost.