Generic Big-Game Rifle

World of Darkness - Armory
Deer- and human-hunting calibers are insufficient for putting down large or dangerous game like bear, Cape buffalo, elk and werewolf. Big-game rifles are designed to handle the heavy-caliber magnum loads necessary for such sport: .375 H&H, .458 Magnum, .460 Weatherby and the like. These rifles are almost always bolt-action, with a few break-action models still in production, as semi-automatic actions are not strong enough to handle such high firing pressures. Big-game rifles feed from internal magazines.
Bolt-action examples: CZ 550 Safari Magnum, Dakota 76 African (Capacity 4+1), Ruger M77 Mark II Magnum, Winchester Model 70 Classic Safari Express
Break-action examples (all Capacity 1): Dakota Model 10, Ruger No. 1-H Tropical Rifle
A big-game rifle must be properly braced for a shooter to manage its recoil. If a character fires a big-game rifle from the hip or in any other position in which the stock isn’t securely tucked into his shoulder and he hasn’t set himself to handle the gun, the rifle’s Strength requirement increases to 5. Roll the rifle’s Damage rating as an attack dice pool against the character that inflicts bashing damage and has the Knockdown effect (see the World of Darkness Rulebook, p. 168).
Item type
Weapon, Ranged
Damage: 5
Ranges: 250/500/1000
Capacity: 3+1
Strength: 3*
Size: 3
Cost: ••••