Geomantic Nexus
(• to ••••• and • to •••; special)
Effect: Many Dragons within the Order are fascinated with geomancy — the magic of locations and spatial arrangements. While the Order’s version of geomancy borrows heavily from traditional feng shui and the European study of ley lines, their long spans of study (and their undead patience) have taken it in some unique directions.
Characters with this Merit have a carefully maintained space that enhances good fortune on actions performed within it. This “fortune” takes the form of a dice pool bonus on rolls involving a specific trait. For instance, a library might be arranged to grant a +2 bonus on Intelligence dice pools, while a ceremonial chamber might be altered to provide a +1 bonus on dice pools based on Presence. These bonuses only apply to actions taken inside the space.
This Merit works somewhat like the Haven Merit, and can even be combined with it. Geomantic Nexus is actually two interconnected Merits. Geomantic Nexus Size defines the size of the nexus (from • to •••••), using the same scale as the Haven Merit (reprinted here for your convenience). Geomantic Nexus Potency defines the potency of the nexus (from • to •••). If your character already has a space defined with the Haven Merit, she can apply the Geomantic Nexus Potency Merit directly to that space without “buying it again.” Thus, your character can even add a geomantic effect to a shared Haven or to someone else’s Haven.
• A small apartment, a suite or a shop; 1-2 rooms
•• A large apartment or small home; 3-4 rooms
••• A small warehouse, a church or a large home; 5-8 rooms
•••• A mansion, a warehouse or a medium-sized office building; 9-15 rooms
••••• A sprawling estate or several floors of a tall building; 16+ rooms
Each dot purchased in Geomantic Nexus Potency adds a +1 bonus to dice pools based on a single Attribute. The Attribute a space affects cannot be changed, but it can be replaced by purchasing this Merit again. A space can only be affected by one instance of the Geomantic Nexus Potency Merit. Therefore, a given space can be aligned with only one Attribute.
Example: Victor already has three dots in the Haven Size Merit when he buys his third dot in the Occult Skill and becomes eligible to purchase the Geomantic Nexus Merit. Rather than creating his geomantic nexus somewhere outside his Haven, Victor chooses to buy two dots in Geomantic Nexus for his Haven. Victor’s player spends only the experience points necessary to buy Geomantic Nexus Potency ••, and chooses to align his nexus with Wits — Victor doesn’t want to be surprised in his sleep.
This Merit presumes that your character has regular access to the space in question and is able to perform regular geomantic maintenance on it. Your character doesn’t have to own the space or be in charge of it, she just needs regular access to it.
The time requirements of geomantic maintenance depend on the size of the space and the size of the bonus. A good rule of thumb is that a space requires about one hour of mystic adjustment and careful alignment every month for every room that grants the bonus. In many cases, this maintenance time won’t be important, but in some stories, time is a factor. Either a whole space is successfully maintained, or it’s not. Two hours of work on a mansion that normally requires 10 hours of geomantic upkeep aren’t sufficient to maintain the bonus in two rooms, for example. The mystic alignment of the whole space must be correct, or there is no bonus. If a space goes untended for one month, its geomantic effects are suspended. To restore the bonus, your character must dedicate sufficient hours to maintenance for the month; it’s not necessary to purchase this Merit again unless you want to adjust the geomantic state of a whole new space.
Note that one aligned site can’t exist inside a larger one. It’s not possible to have a +1 bonus to Manipulation dice pools in the bedroom and a +3 bonus to Presence dice pools everywhere else in the house, for example.
Disrupting a positive arrangement isn’t too hard: change enough elements and the balance is ruined. Trashing a room, repainting a house, tearing out the grove of Spanish moss-draped cypress trees on the estate — all these things can disrupt positive geomancy. Generally speaking, a roll isn’t even required as long as destruction is occurring. It’s up to the Storyteller’s judgment when enough damage has been done, but in no event is it possible to mess up a good vibe and have the Dragon who maintains it fail to notice.
Characters with this Merit have a carefully maintained space that enhances good fortune on actions performed within it. This “fortune” takes the form of a dice pool bonus on rolls involving a specific trait. For instance, a library might be arranged to grant a +2 bonus on Intelligence dice pools, while a ceremonial chamber might be altered to provide a +1 bonus on dice pools based on Presence. These bonuses only apply to actions taken inside the space.
This Merit works somewhat like the Haven Merit, and can even be combined with it. Geomantic Nexus is actually two interconnected Merits. Geomantic Nexus Size defines the size of the nexus (from • to •••••), using the same scale as the Haven Merit (reprinted here for your convenience). Geomantic Nexus Potency defines the potency of the nexus (from • to •••). If your character already has a space defined with the Haven Merit, she can apply the Geomantic Nexus Potency Merit directly to that space without “buying it again.” Thus, your character can even add a geomantic effect to a shared Haven or to someone else’s Haven.
• A small apartment, a suite or a shop; 1-2 rooms
•• A large apartment or small home; 3-4 rooms
••• A small warehouse, a church or a large home; 5-8 rooms
•••• A mansion, a warehouse or a medium-sized office building; 9-15 rooms
••••• A sprawling estate or several floors of a tall building; 16+ rooms
Each dot purchased in Geomantic Nexus Potency adds a +1 bonus to dice pools based on a single Attribute. The Attribute a space affects cannot be changed, but it can be replaced by purchasing this Merit again. A space can only be affected by one instance of the Geomantic Nexus Potency Merit. Therefore, a given space can be aligned with only one Attribute.
Example: Victor already has three dots in the Haven Size Merit when he buys his third dot in the Occult Skill and becomes eligible to purchase the Geomantic Nexus Merit. Rather than creating his geomantic nexus somewhere outside his Haven, Victor chooses to buy two dots in Geomantic Nexus for his Haven. Victor’s player spends only the experience points necessary to buy Geomantic Nexus Potency ••, and chooses to align his nexus with Wits — Victor doesn’t want to be surprised in his sleep.
This Merit presumes that your character has regular access to the space in question and is able to perform regular geomantic maintenance on it. Your character doesn’t have to own the space or be in charge of it, she just needs regular access to it.
The time requirements of geomantic maintenance depend on the size of the space and the size of the bonus. A good rule of thumb is that a space requires about one hour of mystic adjustment and careful alignment every month for every room that grants the bonus. In many cases, this maintenance time won’t be important, but in some stories, time is a factor. Either a whole space is successfully maintained, or it’s not. Two hours of work on a mansion that normally requires 10 hours of geomantic upkeep aren’t sufficient to maintain the bonus in two rooms, for example. The mystic alignment of the whole space must be correct, or there is no bonus. If a space goes untended for one month, its geomantic effects are suspended. To restore the bonus, your character must dedicate sufficient hours to maintenance for the month; it’s not necessary to purchase this Merit again unless you want to adjust the geomantic state of a whole new space.
Note that one aligned site can’t exist inside a larger one. It’s not possible to have a +1 bonus to Manipulation dice pools in the bedroom and a +3 bonus to Presence dice pools everywhere else in the house, for example.
Disrupting a positive arrangement isn’t too hard: change enough elements and the balance is ruined. Trashing a room, repainting a house, tearing out the grove of Spanish moss-draped cypress trees on the estate — all these things can disrupt positive geomancy. Generally speaking, a roll isn’t even required as long as destruction is occurring. It’s up to the Storyteller’s judgment when enough damage has been done, but in no event is it possible to mess up a good vibe and have the Dragon who maintains it fail to notice.
Prerequisite: Occult ••• and Wits ••