Grenade Ammunition

World of Darkness - Armory
A wide variety of ammunition types are available for grenade launchers. Many of these grenades — including smoke, white phosphorus, tear gas and stun — function exactly as their hand-thrown counterparts. Additional types unique to grenade launchers include high explosive (HE), high-explosive dualpurpose (HEDP), illumination, baton and buckshot. HE rounds produce a blast effect designed to suppress or kill enemy targets, serving the same basic purpose as fragmentation hand grenades. HEDP rounds sacrifice a little of their blasting power in exchange for up to two inches of armor penetration. Illumination rounds fire parachute flares. Baton rounds are non-lethal semi-soft projectiles. Buckshot rounds act like giant shotgun shells, providing devastating point-blank firepower. All launched grenades except baton and buckshot rounds have a minimum arming distance of 15 yards: inside this range, a launched grenade will not explode, instead functioning like a shotgun slug with damage 4(L).
Item type
Ammunition
HE
Blast Area: 10
Force: 4(L)
Size: 1/S
Cost: N/A
Primary Effects: Knockdown
HEDP
Blast Area: 10
Force: 3(L)
Size: 1/S
Cost: N/A
Primary Effects: Knockdown, AP 4
Stun
Blast Area: 5
Force: 3(B)
Size: 1/S
Cost: ••
Primary Effects: Knockdown, Stun
WP
Blast Area: 10
Force: 4(L)
Size: 1/S
Cost: N/A
Primary Effects: AP 8, fire damage*, Concealment**
Smoke
Blast Area: 10
Force: -
Size: 1/S
Cost: ••
Primary Effects: Concealment
Tear gas
Blast Area: 10
Force: -
Size: 1/S
Cost: ••
Primary Effects: Concealment**, Tear Gas
Illumination
Blast Area: 500***
Force: -
Size: 1/S
Cost: N/A
Primary Effects: Illumination***
Baton
Blast Area: -
Force: 5(B)
Size: 1/S
Cost: ••
Primary Effects: Knockdown, Stun, no explosion
Buckshot
Blast Area: 10
Force: 4(L)
Size: 1/S
Cost: N/A
Primary Effects: Knockdown, directional****
* Fire Damage: Each turn after the first, anything still in the blast area continues to suffer fire damage equal to the grenade’s Force.
** Concealment: The blast area is filled with concealing smoke. See p. 105 for more information on smokeconcealed targets.
*** Illumination: The blast area is illuminated to twilight levels of visibility for one minute.
**** Directional: This munition does its listed Damage as a normal explosion, but only in a 30-degree cone originating from the muzzle of the weapon that fires the munition.
Cost Note: Items with a Cost of “N/A” are available for non-military sale only through the black market (p. 194).