Hairspray Flamethrower
A can of hair spray and a lighter is all it takes to harness the power of projectile fire. Attacks made with a hairspray flamethrower require a Dexterity + Athletics roll. The flame emitted from a hairspray flamethrower has a range of one yard, is of Torch size (Damage 1) and burns with the intensity of a gasoline fire (+2 Damage bonus). Thus, an attack with a hairspray flamethrower will never inflict more than three points of damage. On an exceptional success, combustible items on the victim will catch fire, and, the following turn, he’ll begin taking one point of lethal damage per turn until extinguished (see p. 180, the World of Darkness Rulebook). A full can of hairspray holds enough flammable material to make 10 attacks. For cans characters just find lying around, the Storyteller should roll a die; the result is how many attacks worth of fuel the can contains.
Alternately, the can could be made to explode by punching a hole in it and applying a spark. This produces an explosive with Blast Area 2 and Force 1(L). See p. 101 for more information on explosives.
Alternately, the can could be made to explode by punching a hole in it and applying a spark. This produces an explosive with Blast Area 2 and Force 1(L). See p. 101 for more information on explosives.
Item type
Weapon, Ranged
Ranges: 1
Capacity: 10
Strength: 1
Size: 1/S
Cost: N/A