Ianus’ Blessing
Level-Five Crúac Ritual
At times, it seems like all is tied to a vampire’s Blood Potency. It is the core of the creature’s power, the center of his vampiric nature. This ritual borrows Ianus’s ability to look and move both forward and backward in time — with it, a vampire can temporarily change her Blood Potency score up or down. She can lower her Blood Potency score a number of dots up to her Resolve score. She can raise her Blood Potency score by the same number. This lasts for the remainder of the night.
In raising Blood Potency, the vampire now has access to a larger pool of Vitae and can spend more per turn (most likely). Feeding restrictions may change (see “Effects of Blood Potency,” p. 99, Vampire: The Requiem). Certain traits or conditions (joining a bloodline, going above 5 in an Attribute or Skill, gaining certain Merits found in this book) necessitate having a high Blood Potency, and the player can purchase these with experience points and utilize them while her character’s Blood Potency is elevated. Once that rating returns to normal, she doesn’t lose the traits gained, but she loses access to any of those benefits. If she joins or creates a bloodline, it’s almost as if the bloodline hasn’t yet “taken hold” — it remains a temporary condition until she either uses this ritual again or bites the bullet and raises her Blood Potency through time, Diablerie or experience points.
Lowering one’s Blood Potency means that the character’s trait maximum, max Vitae pool and max Vitae per turn will all likely drop. Of course, it also may change one’s feeding restrictions for a time. It might also make an elder a less-tempting target for diablerists.
Note that if the character has more Vitae in his pool than what his “max pool” eventually becomes (say, the character has 20 Vitae when his pool shifts down to a maximum of 15), that blood is violently ejected from the body out of any pore or orifice. It causes one point of aggravated damage during this process.
In raising Blood Potency, the vampire now has access to a larger pool of Vitae and can spend more per turn (most likely). Feeding restrictions may change (see “Effects of Blood Potency,” p. 99, Vampire: The Requiem). Certain traits or conditions (joining a bloodline, going above 5 in an Attribute or Skill, gaining certain Merits found in this book) necessitate having a high Blood Potency, and the player can purchase these with experience points and utilize them while her character’s Blood Potency is elevated. Once that rating returns to normal, she doesn’t lose the traits gained, but she loses access to any of those benefits. If she joins or creates a bloodline, it’s almost as if the bloodline hasn’t yet “taken hold” — it remains a temporary condition until she either uses this ritual again or bites the bullet and raises her Blood Potency through time, Diablerie or experience points.
Lowering one’s Blood Potency means that the character’s trait maximum, max Vitae pool and max Vitae per turn will all likely drop. Of course, it also may change one’s feeding restrictions for a time. It might also make an elder a less-tempting target for diablerists.
Note that if the character has more Vitae in his pool than what his “max pool” eventually becomes (say, the character has 20 Vitae when his pool shifts down to a maximum of 15), that blood is violently ejected from the body out of any pore or orifice. It causes one point of aggravated damage during this process.
Pre-requisites
Must meet requirements of The Ianus Crescent
Must meet requirements of The Ianus Crescent
Related Discipline
Level
5