Master Rage
Level-Five Mérges Sorcery ritual
Master Rage is a more powerful version of Control Anger (above). The Iltani has mastered her hatred, and may enter anger frenzy at will. As with Control Anger, An Iltani who successfully performs the Master Rage ritual may activate its effects as an instant action at any time during the same night the rite is performed (the character rolls Wits + Intimidation + Mérges Sorcery to activate the effects of the ritual). Once activated, the Iltani enters a state of frenzy that lasts for one scene (a character may choose to end the anger frenzy prematurely if she wishes). Frenzy initiated by the Master Rage ritual has the following effects on a character: • An Iltani ignores wound penalties to dice pools. The character can also avoid Torpor for a short time. Once the character’s last Health box is marked with lethal damage, the character remains active for a number of turns equal to her Blood Potency + Mérges Sorcery before falling into Torpor. The character cannot avoid Torpor at this point (that is, the player can’t spend Vitae for the character to heal some damage and dodge falling into torpor), but she has a few extra seconds to exact retribution.
- The character adds two dice to any Physical Attribute roll.
- The character receives a +2 bonus to all Mérges Sorcery rolls while in a controlled anger frenzy.
- The character has no mental deficits normally induced by a state of frenzy.
- While Master Rage is in effect, an Iltani’s anger is so powerful that it becomes infectious. If a Viper chooses to do so, she may loose her anger upon her foes. For each turn the Iltani chooses to use this ability, enemies within a radius of 50 yards for every success rolled (so 100 yards for 2 successes, for example) must make a contested Resolve + Composure roll -3 to avoid falling into an anger frenzy themselves. This only affects creatures with the capacity to enter some kind of berserk frenzy (vampires, werewolves and other supernatural creatures at the Storyteller’s discretion), but only vampires take the -3 penalty to avoid it. [/ul