Memory Obsession
Mild or severe
This derangement sometimes affects practitioners of the mind-altering powers of the Ventrue clan. If she suffers from this disorder, your character no longer trusts that her memories are genuine. She suspects that hostile Kindred are rewriting her recollections with Dominate or that her every impulse is actually a missive coded into her psyche by some shadowy Lord. Whenever your character fails a Mental action to recall some detail or scan her own memory, she becomes suspicious and paranoid.
Symptoms
Mild Effect: For the rest of the scene, your character suffers a –2 penalty on all Mental rolls as she struggles to overcome her own self-doubt and wastes time double-checking her instincts and rational thought. “Wait,” the paranoid doctor might say, “I’m trying to think if that’s really how the pulmonary arteries work.”
Severe Effect: At this level of derangement, your character is quite certain that her memory has been altered, either maliciously or as a side-effect of her own usage of Ventrue blood. She suffers a –2 penalty on all actions for the rest of the scene, at least, as she is rattled by doubt and anxiety. This penalty persists into the next scene, as well, until she has gone over her memory sufficiently enough to convince herself that she is not the victim of someone’s Ventrue blood. The process of double-checking her memory requires an extended Intelligence + Composure action, with each roll taking one minute, versus a target number of 10 successes.
Severe Effect: At this level of derangement, your character is quite certain that her memory has been altered, either maliciously or as a side-effect of her own usage of Ventrue blood. She suffers a –2 penalty on all actions for the rest of the scene, at least, as she is rattled by doubt and anxiety. This penalty persists into the next scene, as well, until she has gone over her memory sufficiently enough to convince herself that she is not the victim of someone’s Ventrue blood. The process of double-checking her memory requires an extended Intelligence + Composure action, with each roll taking one minute, versus a target number of 10 successes.
Type
Mental