Oath of Blood Alliance
The Oath of Blood Alliance is the simplest supernatural mutual oath. The trick to swearing it can be learned by any Kindred in one night, and knowledge of this Oath is ubiquitous among the ancillae of some domains. One party to the Oath swears to perform a service, and the other party promises a reward.
As with many Invictus Blood Oaths, the term of the Oath must be written out in the blood of the swearing Kindred. The text of the contract remains wet for the duration of the night, or for as long the terms of the contract are unfulfilled.
The service must be something that can be performed in a single night, although it is often something that takes a whole night. A Kindred might swear to uphold the other’s reputation at an Invictus soiree or to defend the gates of the other Kindred’s haven against approaching enemies.
As with many Invictus Blood Oaths, the term of the Oath must be written out in the blood of the swearing Kindred. The text of the contract remains wet for the duration of the night, or for as long the terms of the contract are unfulfilled.
The service must be something that can be performed in a single night, although it is often something that takes a whole night. A Kindred might swear to uphold the other’s reputation at an Invictus soiree or to defend the gates of the other Kindred’s haven against approaching enemies.
Effect
The Kindred offering the reward grants temporary Willpower points to the serving vampire. To grant these Willpower points, the invoker must spend an equal number of his own Willpower points when swearing the Oath. Willpower points gained are in addition to those points the Kindred has in her normal Willpower pool, but the normal limit of one Willpower point per turn still applies. The serving Kindred may spend the bequeathed Willpower points on any dice pools he likes.
If the serving Kindred abandons the task before it is complete or fails to achieve it that night, he suffers an amount of bashing damage equal to twice the number of Willpower points originally invested in the ritual and loses any unspent, bequeathed Willpower points. The mystic power of the blood contract sears or bruises the servant’s flesh in his failure. This damage occurs shortly before dawn, as the Kindred’s blood first calls for sleep.
The power of this Oath lasts until the next sunrise. A Kindred can only be the servant in one Oath of Blood Alliance at a time, and similarly can only grant rewards in a single Oath of Blood Alliance at a time. Thus, a single character can be involved in two Oaths of Blood Alliance simultaneously: once as the servant and once has the lord.
If the serving Kindred abandons the task before it is complete or fails to achieve it that night, he suffers an amount of bashing damage equal to twice the number of Willpower points originally invested in the ritual and loses any unspent, bequeathed Willpower points. The mystic power of the blood contract sears or bruises the servant’s flesh in his failure. This damage occurs shortly before dawn, as the Kindred’s blood first calls for sleep.
The power of this Oath lasts until the next sunrise. A Kindred can only be the servant in one Oath of Blood Alliance at a time, and similarly can only grant rewards in a single Oath of Blood Alliance at a time. Thus, a single character can be involved in two Oaths of Blood Alliance simultaneously: once as the servant and once has the lord.
Prerequisite: Covenant Status: Invictus •+
This power costs four experience points to learn.
Related Organizations
Material Components
Cost: 1 or more Willpower
Gestures & Ritual
Dice Pool: This power is not actively rolled. Instead, it creates a mystic contract between two parties, both of whom must possess this power.
Effect Casting Time
Instant or extended. (The activation action must be extended to invest more than one Willpower point into the contract.)