Optional Rule: Even Better Ghouls

Vampire the Requiem - Ghouls
Making a ghoul more powerful — especially a rogue you intend to use as a dangerous antagonist or an older ghoul who has been in service to his regnant for countless decades — is usually a matter of adding experience points. Should you wish to make a starting ghoul character more powerful immediately but keep him or her young and relatively inexperienced, though, this option provides for doing so.
When a mortal first becomes a ghoul, he gains another free Attribute dot. This dot must come from the regnant’s clan’s favored Attributes (see p. 92 of Vampire: The Requiem), and it remains a natural part of him for as long as he remains a ghoul. If he switches regnants without falling behind on his monthly Vitae upkeep, he retains that original extra Attribute dot. If his upkeep lapses and he ceases to be a ghoul, he loses the extra dot. If he survives long enough to bond himself to a new regnant, however, he gains a new bonus Attribute dot from one of his new regnant’s clan’s favored Attributes.
If you find yourself wanting to add on optional benefits that normally apply only to vampires, however, you should probably stop and ask yourself why that is. Maybe what you really want to play is a young, inexperienced vampire in the first place.