Path of Thorns
(Level-Two Crúac)
By seeding the ground with her blood, the ritualist curses those who would tread on it. Any character or creature that moves within a space around the sorceress equal to twice her Crúac dots in yards becomes the subject of an immediate attack from a dice pool equal to the successes scored on the ritual’s activation roll. Defense provides no benefit against this attack, but armor does. The attack comes from phantom thorns and brambles that slice like razor blades and pierce like syringes. Creatures within the ritual’s area of effect can avoid being attacked by moving two or fewer yards per turn. Characters who Dodge within this area are automatically attacked by the phantom thorns, too, though any individual creature can only be attacked by the thorns once per turn.
This ritual’s effects last for a number of turns equal to the sorceress’s dots in Crúac. The ritualist is not immune to her own Path of Thorns, but she can attempt a reflexive Dexterity + Occult roll to move her Speed through the area without being attacked by her own phantom thorns.
This ritual’s effects last for a number of turns equal to the sorceress’s dots in Crúac. The ritualist is not immune to her own Path of Thorns, but she can attempt a reflexive Dexterity + Occult roll to move her Speed through the area without being attacked by her own phantom thorns.
Related Discipline
Level
2