Physical Augmentation

A vampire can call upon his Vitae to enhance his muscular power, speed and agility, or ability to withstand harm. In rules terms, for each Vitae the player expends, he adds two dice to one Physical dice pool — one based on Strength, Dexterity or Stamina. This boost lasts for one turn and is a reflexive action.
Example: Prince Maxwell is beset by three foolish street thugs who think they can mug him. Maxwell feels reluctant to endanger the Masquerade by using Disciplines, so he resolves to give the thugs a thorough but mundane thrashing. Hefting his stout walking stick as the young toughs advance (and wishing he had his saber instead), Maxwell calls on the Blood.
Thanks to his Blood Potency of 6, Maxwell can expend three Vitae in each turn. He fed earlier in the night, so he has a full 15 Vitae. Maxwell sees that all three punks carry guns, so he decides that his first priority is to not get shot. Three Vitae are pumped into his Strength, raising his dice pool by six dice, which is used to deal a drubbing to one of the thugs. (Maxwell’s player marks off the Vitae expended on the character sheet.) On the next turn, Maxwell’s player spends two more Vitae to raise Maxwell’s base Strength pool by four, pounding another one of the hooligans senseless. The Prince doesn’t mind expending so much Vitae on the fight. After he batters the punks unconscious, he plans to restore his losses from their veins.