Predatory Growl
(Animalism •, Dominate ••)
One reason why the Gangrel are more willing to leave the safety of their havens and cities than other Kindred is that many have the ability to take shelter at any time. Any vampire with more than the basics of Protean can meld her body into the soil to hide from the sun and her enemies. Still, the safety offered by Haven of Soil is fleeting. If a resting place is disturbed, a vampire risks being ripped from the soil and exposed to the light of day.
To minimize the dangers of deliberate or accidental violation of their temporary havens, some gifted Kindred have developed this Devotion. It channels the psychic force of the Nightmare Discipline into the earth that surrounds a vampire. Whenever someone comes near the Kindred’s resting place, the intruder is plagued by a subconscious sense of gnawing dread. Unless the subject can overcome this ominous instinct, he is forced to turn away and avoid the place altogether.
To minimize the dangers of deliberate or accidental violation of their temporary havens, some gifted Kindred have developed this Devotion. It channels the psychic force of the Nightmare Discipline into the earth that surrounds a vampire. Whenever someone comes near the Kindred’s resting place, the intruder is plagued by a subconscious sense of gnawing dread. Unless the subject can overcome this ominous instinct, he is forced to turn away and avoid the place altogether.
Effect
One extra Vitae is spent when invoking Haven of Soil and this Devotion takes effect once the vampire has melded with the earth. The Storyteller makes the power’s activation roll and records the successes achieved (if any). Anyone who comes close to the resting place — within two yards for each Willpower dot of the interred vampire — is affected.
Side/Secondary Effects
Dramatic Failure: For user: The subject is not only unaffected by the Devotion, but realizes that an external power affects his mind. With a successful Wits + Occult roll, he can actually pinpoint the spot from which the “bad feeling” emanates. For subject: Treat as an exceptional success for the user.
Failure: An equal number or the most successes are rolled for the subject. He feels a little uneasy but is otherwise unaffected. The subject does not realize that an external force was intended to influence his mind.
Success: The most successes are rolled for the interred vampire. The subject’s subconscious mind is stricken with dread. He avoids the area without knowing why and refuses to venture back until the next sunset. If forced to stay by others or by circumstances, the subject suffers a penalty on all actions equal to the successes achieved on the Devotion roll until he can leave the area.
Exceptional Success: For user: The subject is utterly terrified and flees the area immediately, fighting anyone who attempts to prevent his escape. Indeed, a subject is so frightened that he will not direct subordinates or Allies to the place, and may even attempt to prevent enemies from venturing there. If the subject cannot leave the area, he withdraws into a catatonic state and suffers a derangement of the Storyteller’s choice for a number of days equal to the successes rolled for the Devotion. For subject: Treat as a dramatic failure for the user.
Failure: An equal number or the most successes are rolled for the subject. He feels a little uneasy but is otherwise unaffected. The subject does not realize that an external force was intended to influence his mind.
Success: The most successes are rolled for the interred vampire. The subject’s subconscious mind is stricken with dread. He avoids the area without knowing why and refuses to venture back until the next sunset. If forced to stay by others or by circumstances, the subject suffers a penalty on all actions equal to the successes achieved on the Devotion roll until he can leave the area.
Exceptional Success: For user: The subject is utterly terrified and flees the area immediately, fighting anyone who attempts to prevent his escape. Indeed, a subject is so frightened that he will not direct subordinates or Allies to the place, and may even attempt to prevent enemies from venturing there. If the subject cannot leave the area, he withdraws into a catatonic state and suffers a derangement of the Storyteller’s choice for a number of days equal to the successes rolled for the Devotion. For subject: Treat as a dramatic failure for the user.
Material Components
Cost: 1 Vitae
Gestures & Ritual
Dice Pool: Manipulation + Empathy + Nightmare versus subject’s Composure + Blood Potency
Effect Duration
The effects of the power lapse upon the next sunset, or until the sleeping vampire is unearthed, whichever comes first.
Effect Casting Time
Contested; resistance is reflexive
Applied Restriction
The power ceases to function even if the vampire remains sleeping beyond one day.