Ranged Stun Gun
Ranged stun guns, commonly known as “Tasers” after the best-known product line, use a compressed nitrogen charge to fire a pair of metal probes at a target. These probes trail insulated wires through which the weapon delivers an electrical shock like that of a stun gun (see p. 36). These wires are seven yards long in police-only models and five yards long for civilian-legal versions.
A character may use a ranged stun gun as a normal stun gun. If she fires it as a ranged weapon, success on the attack indicates that the probes have lodged in the target, inflicting one Health level of bashing damage regardless of the number of successes rolled. Every subsequent turn until the probes are removed, the character may use the stun gun to make an additional stun gun attack that automatically succeeds with a fixed three successes.
Removing a ranged stun gun’s probes from a target without inflicting injury requires an extended Dexterity + Medicine roll (one minute per roll, requiring a number of successes equal to those achieved on the initial attack). Tearing the probes out is a free action that inflicts one additional level of bashing damage. If the victim attempts to tear out the probes himself, he must score more successes on a Resolve + Composure roll than the attacker gained on the initial attack.
A character may use a ranged stun gun as a normal stun gun. If she fires it as a ranged weapon, success on the attack indicates that the probes have lodged in the target, inflicting one Health level of bashing damage regardless of the number of successes rolled. Every subsequent turn until the probes are removed, the character may use the stun gun to make an additional stun gun attack that automatically succeeds with a fixed three successes.
Removing a ranged stun gun’s probes from a target without inflicting injury requires an extended Dexterity + Medicine roll (one minute per roll, requiring a number of successes equal to those achieved on the initial attack). Tearing the probes out is a free action that inflicts one additional level of bashing damage. If the victim attempts to tear out the probes himself, he must score more successes on a Resolve + Composure roll than the attacker gained on the initial attack.
Item type
Weapon, Ranged
Ranges: 1/3/7
Capacity: 1
Strength: 1
Size: 1/S
Cost: ••