Red Light
Traversing a well-planned city should be effortless, while crossing a poorly planned city is a daunting task. Using this ritual, an Architect is able to increase the amount of time it takes a subject to get from one point to another by invoking the random functions of the city to plague him. Victims of this ritual hit every light red, are caught behind trucks that break down in the middle of the street, are detoured by construction and are unable to find parking. A victim must be in the same city as the caster, and the caster must specify what location (typically about a five-block area) is made difficult to access. Each success on the ritual increases the base time required to get to that location by 25%. Exceptional success simply triples the travel time required. So, if normal transit requires 30 minutes, two successes increase that by 50%, for a total travel time of 45 minutes. Five or more successes make it a 90-minute trip.
No more than one casting of Red Light can apply to a single subject at a time. If the subject gives up trying to reach one destination and heads to another in a different part of town, a new casting must be performed to befuddle him again. The Direction Sense Merit has no benefit for the subject. He knows where he needs to go, he just can’t get there.
No more than one casting of Red Light can apply to a single subject at a time. If the subject gives up trying to reach one destination and heads to another in a different part of town, a new casting must be performed to befuddle him again. The Direction Sense Merit has no benefit for the subject. He knows where he needs to go, he just can’t get there.
Material Components
Ways and Means: Specification of the inaccessible locale
Related Discipline
Level
1