Relic Creator
(••••)
Effect: The character can create limited-use mystical items, such as a Hand of Glory or the Writ of Safe Haven (see p. 79-81). Doing so is a time-consuming and sometimes expensive or dangerous process, and not even the most talented and prolific craftsman can churn out such objects quickly.
To create a relic, the character must first have suitable materials. This might require the character to procure components or ingredients. If any preparation is required (carving a statue or writing a poem, for instance), the player makes the appropriate rolls to make the vessel ready for magic (typically Dexterity + Crafts or Manipulation + Expression).
Once the object is ready, the character performs a ritual appropriate to her style of magic and the type of enchantment she is trying to lay upon the object. The player makes an extended Resolve + Occult roll. The target number of successes is equal to five times the relic’s rating, based on the formula presented under the Relic Merit, below. Every roll takes one hour of work, prayer, chanting, dancing or whatever activity is appropriate to the ritual. The player may only make a number of rolls equal to the character’s Resolve + Occult dice pool.
Failure: The character accumulates no successes. If the number of rolls surpasses the character’s Resolve + Occult pool before the target is reached, the magic doesn’t “take.” The item must be ritually cleansed and re-enchanted.
Success: The character makes progress toward the goal. If she reaches the target number of successes, the relic is complete and functions as described in Chapter Two.
Exceptional Success: Signifi cant progress is made toward the goal. No other effect.
To create a relic, the character must first have suitable materials. This might require the character to procure components or ingredients. If any preparation is required (carving a statue or writing a poem, for instance), the player makes the appropriate rolls to make the vessel ready for magic (typically Dexterity + Crafts or Manipulation + Expression).
Once the object is ready, the character performs a ritual appropriate to her style of magic and the type of enchantment she is trying to lay upon the object. The player makes an extended Resolve + Occult roll. The target number of successes is equal to five times the relic’s rating, based on the formula presented under the Relic Merit, below. Every roll takes one hour of work, prayer, chanting, dancing or whatever activity is appropriate to the ritual. The player may only make a number of rolls equal to the character’s Resolve + Occult dice pool.
Roll Results
Dramatic Failure: The object has taken on the appropriate magical properties, as far as the creator can tell, but in fact the object has become tainted by faulty enchantment. It takes on a curse (see p. 113-116), which becomes activated when the object’s magic would normally take effect.Failure: The character accumulates no successes. If the number of rolls surpasses the character’s Resolve + Occult pool before the target is reached, the magic doesn’t “take.” The item must be ritually cleansed and re-enchanted.
Success: The character makes progress toward the goal. If she reaches the target number of successes, the relic is complete and functions as described in Chapter Two.
Exceptional Success: Signifi cant progress is made toward the goal. No other effect.
Prerequisites: Occult ••, Crafts ••