Roving Hut

(Level-Five Crúac Ritual)

Vampire the Requiem - Covenant - Circle of the Crone
This strange ritual allows the sorceress to divide her Crúac dots over any of her Haven Merits. The ritualist must be within her Haven to use this ritual, but by using it she can warp the Haven beyond the normal limits of the Merit. Regardless of the changes wrought to the Haven, they endure for only one scene. However, the inside of a Haven altered by this ritual no longer needs to correspond to its outside, or even to the strictest rules of reality.
Here are some examples of what this ritual can do with each of the three Haven Merits:
Haven Location: Relocate the Haven’s doors or physical boundaries. If the ritual increases this Merit to five dots or less, nothing obviously supernatural occurs. If this ritual increases this Merit’s rating to 6–9 dots, the Haven’s exterior boundaries warp subtly, bending around alleys, opening up on neighboring streets or into the back rooms of nearby buildings where previously the Haven did not. These changes always occur in the blink of an eye, without any obvious mutation to the structure. If this ritual increases the Merit to 10 dots, it becomes possible to enter the Haven in one part of the city and leave it in a wholly other part of the city. That is, if the Haven is normally located in The Docks, the coterie might enter it instead through a door in Midtown. Either the entrance or exit of the Haven must still be located in the Haven’s typical location, before this ritual was activated.
Haven Security: Augment the Haven’s defenses with vanishing doors or magical warning creatures. If the ritual increases this Merit’s rating to 6–9 dots, doors may be replaced with brick walls or iron sheets. Windows may vanish. Gargoyles turn their heads to follow passersby with their eyes. If the ritual increases the Merit’s dots to 10, the Haven actively works to thwart intruders, including squeezing shut brick doorways around trespassers or trapping feet in floor drains.
Haven Size: Alter the Haven’s interior, possibly making it larger inside than it is outside. If the ritual increases the Merit’s rating to 6–9 dots, the Haven gains one or two rooms and a maze of passages branch out from the existing rooms, many of them leading nowhere. It becomes quite easy to hide or stalk prey within the Haven. If this ritual increases the Merit’s rating to 10 dots, the Haven takes on an utterly surreal appearance to intruders, including upside-down rooms, smoky corridors and passages that lead directly, impossibly back to the very doorways from which they began.
Related Discipline
Level
5