Rumor of Dread

Dominate ••• , Nightmare ••

Vampire the Requiem - Covenant - The Invictus
The Invictus are no strangers to fear and its uses. This power is useful for beginning a campaign of fear within a domain. With a few words of worry and dread and a single, unwitting subject, a vampire with this power can spread fear among a populace without appearing to be a rumormonger.

Effect

If the activation roll is successful, the vampire taints the subject with a variation of the Dread power of the Nightmare Discipline. The subject becomes the center point of the Dread effect, but all numerical factors of the power (such as its radius) are based on the vampire’s Traits. As the subject moves about, he exposes others to the Dread; these secondhand subjects use this Devotion’s activation roll as the benchmark for their contested resistance rolls.
As with Dread, this power is ended if the subject becomes involved in an incident that substantially alters his mindset, such as a fight, a car accident or sex. Some genuinely jarring or horrific incidents — like a car accident — might not alter the subject’s attitude enough to break the effects of this power, at the Storyteller’s discretion.
Unlike Dread, the vampire may extend the number of scenes the subject is afflicted by spending more than the minimum of Vitae necessary to activate this power. No matter how much Vitae the vampire spends, however, the effects of this Devotion end when the subject finally sleeps.
Material Components
Cost: 1 Vitae per scene
Gestures & Ritual
Dice Pool: Manipulation + Expression + Dominate versus subject’s Composure + Blood Potency
Related Discipline
Dominate ••• , Nightmare ••
Effect Casting Time
Instant and contested; resistance is reflexive.
This power costs 15 experience points to learn.