Shadowless Chambers
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Effect: Your character owns or can take refuge in a location that spirits have trouble finding. Maybe the location has no reflection in the Shadow Realm or has a peculiar resonance that confounds spirits. The location may have a bad reputation in the spirit world, in a way similar to the worst streets in a mortal city. Whatever the cause, spirits rarely go there and rarely think to go there. The character may hide there with reasonable surety thatdenizens of the Shadow Realm will not find him. Each dot in this Merit applies a –1 die penalty on spirits’ attempts to track the character to that location or reason out where he might be hiding.
Drawback: This Merit is fragile. When a spirit does manage to find the character in the marked location, word begins to spread. The location’s reputation diminishes, or the presence of a spirit alters the resonance that once kept them away. Each such event reduces the Merit’s rating by one. On the other hand, when something bad does happen to the spirit there — the character manages to discorporate it, or the resonance infects the spirit — such events serve as excellent reason to increase this Merit with experience points.