Smoke Grenade
Smoke grenades are filled with chemicals that give off thick smoke when ignited. White smoke grenades typically are used to hide one’s approach or departure, while colored smoke (typically yellow, red, green or violet) serves to mark specific locations for other observers. A cloud of smoke typically lasts a minimum of 2 minutes (40 turns). One mistake people sometimes make is in believing that smoke grenades should be thrown at the enemy troops in order to confuse and disorient them. All this really does is hide the enemy from friendly troops.
Examples: Dutch NR-16 (white) and JNS 62-65 (colored German DM15 (colored Russian RDG-1 (colored Chinese SC-2 (colored), American M8 (white) and M18 (colored)
Smoke grenades fill their blast area with dense smoke that completely obscures line of sight, but don’t inflict any damage. Treat a character hidden by smoke as substantially covered (see p. 162, the World of Darkness Rulebook) from targets outside the smoke. Treat any characters inside the smoke as if they were fighting blind (see p. 166, the World of Darkness Rulebook). Large munitions that produce smoke, such as smoke mortar shells, work the same way.
Examples: Dutch NR-16 (white) and JNS 62-65 (colored German DM15 (colored Russian RDG-1 (colored Chinese SC-2 (colored), American M8 (white) and M18 (colored)
Smoke grenades fill their blast area with dense smoke that completely obscures line of sight, but don’t inflict any damage. Treat a character hidden by smoke as substantially covered (see p. 162, the World of Darkness Rulebook) from targets outside the smoke. Treat any characters inside the smoke as if they were fighting blind (see p. 166, the World of Darkness Rulebook). Large munitions that produce smoke, such as smoke mortar shells, work the same way.
Item type
Weapon, Explosive
Blast Area: 10
Force: -
Size: 1/J
Cost: ••
Primary Effects: Concealment**