Strike of the Adversary
Masters of the soma often teach that instinct is faster than thought. To think is to hesitate; to plan is to react. Action requires instinct and nothing more. To strike as the Adversary is to strip away thought and infuse the body with the inchoate passion of the Beast.
Effect
The vampire may spend one Vitae to immediately move himself to the top of the Initiative order before the first action in the Initiative order has been resolved. If more than one vampire activates this power in the same turn, they all act simultaneously and take their actions for the turn before the start of the regular Initiative order. The Forsworn must take a physical action immediately after activating this Investment.
Prerequisites: Blood Potency 4+, Led by Thirst
Related Organizations
Material Components
Cost: 1 Vitae
Gestures & Ritual
Dice Pool: This power requires no roll to activate.
Related Discipline
Effect Duration
One turn
Effect Casting Time
Reflexive