Taste of Destiny
(Level-Three Crúac Ritual)
The ritualist writes a proposed course of action on some surface, and eats the surface while performing the ritual. If the course of action is a “bad” idea, he vomits the surface up in a mouthful of blood. If the action is a “good” idea, he retains it in his stomach without problems. On a failure, the writing is vomited up without blood. The course of action need not be one that the ritualist wants to take, and the writing must specify who is doing it. The actor must be someone the ritualist knows, however. The assessment only applies if the action is undertaken in the immediate future, which normally means that it applies to the night on which the ritual is used.
(For the purposes of this ritual, a “good” or “bad” idea is one that leads to measurable benefits or suffering for the individual taking the action, respectively.)
Ritualists in Toronto typically write on living mice, but paper works perfectly well. Those relying on allied Kindred as oracles should bear in mind that any Kindred can vomit blood by expending one Vitae, and keep anything down for a scene by expending Willpower.
In game terms, this ritual grants the sorceress a glimpse at the future, which bestows on her a beneficial confidence. In the scene when the prophesied action comes to pass, the ritualist immediately and automatically regains the first three Willpower points she spends on dice pools that do not result in a success or an exceptional success.
(For the purposes of this ritual, a “good” or “bad” idea is one that leads to measurable benefits or suffering for the individual taking the action, respectively.)
Ritualists in Toronto typically write on living mice, but paper works perfectly well. Those relying on allied Kindred as oracles should bear in mind that any Kindred can vomit blood by expending one Vitae, and keep anything down for a scene by expending Willpower.
In game terms, this ritual grants the sorceress a glimpse at the future, which bestows on her a beneficial confidence. In the scene when the prophesied action comes to pass, the ritualist immediately and automatically regains the first three Willpower points she spends on dice pools that do not result in a success or an exceptional success.
Related Discipline
Level
3