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The Coil of Banes

The two major banes of the Requiem are fire and sunlight. Any attempt to conquer the curse of vampirism must overcome these two obstacles. While no vampire has yet managed to truly surmount them, the Coil of Banes provides a place to start.

Effect

First Tier: Conquer the Red Fear

The character gains a +2 bonus to resist fear frenzy triggered by fire or sunlight. Fear frenzies triggered by other stimuli occur as normal.

Second Tier: Surmounting the Daysleep

The player can spend a Willpower point for the character to remain awake for an entire day without penalty (though the character must still take precautions to remain out of the sunlight and “waking” the next night still costs a Vitae). Dice pools during the day are still limited by Humanity (see p. 184). If the character does sleep and is disturbed, add three dice to the player’s wake-up roll.

Third Tier: Sun’s Forgotten Kiss

Sunlight at twilight and dawn causes only bashing damage to the Dragon, rather than aggravated. After the sun has fully risen, however, its rays cause aggravated damage as usual. At sea or on a mountaintop, the sun might fully rise within a mere five minutes and take some time to set (10 minutes). In a dense forest or deep in a city, the sun might rise slowly (10 minutes) and set quickly (five minutes).

Fourth Tier: Mortal Burns

Fire causes lethal, not aggravated, damage to the Dragon. Note that, for a Dragon with Resilience, this means that fire damage can no longer be downgraded by that Discipline. The character still suffers aggravated damage from sunlight.
Related Organizations
Related Discipline

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